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Use default member initializers and constructor delegation
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1 #include <msp/core/algorithm.h>
2 #include <msp/fs/stat.h>
3 #include <msp/fs/utils.h>
4 #include "builder.h"
5 #include "filetarget.h"
6 #include "sourcepackage.h"
7 #include "target.h"
8 #include "task.h"
9 #include "tool.h"
10
11 using namespace std;
12 using namespace Msp;
13
14 Target::Target(Builder &b, const string &n):
15         builder(b),
16         name(n)
17 {
18         builder.get_build_graph().add_target(this);
19 }
20
21 void Target::add_dependency(Target &dep)
22 {
23         if(&dep==this)
24                 throw invalid_argument("Target::add_depend");
25         depends.push_back(&dep);
26         if(state>PREPARING)
27                 dep.signal_bubble_rebuild.connect(sigc::mem_fun(this, &Target::check_rebuild));
28 }
29
30 void Target::add_transitive_dependency(Target &dep)
31 {
32         if(&dep==this)
33                 throw invalid_argument("Target::add_transitive_dependency");
34         trans_depends.push_back(&dep);
35 }
36
37 void Target::add_side_effect(Target &se)
38 {
39         side_effects.push_back(&se);
40         if(tool)
41                 se.set_tool(*tool);
42         se.primary_target = this;
43         /* Side effects are checked for rebuild after the primary target.  Recheck
44         the primary if a side effect is marked for rebuild. */
45         se.signal_bubble_rebuild.connect(sigc::mem_fun(this, &Target::check_rebuild));
46 }
47
48 Target *Target::get_buildable_target()
49 {
50         if(primary_target)
51                 return primary_target->get_buildable_target();
52         if(!needs_rebuild())
53                 return 0;
54
55         bool self_ok = state!=BUILDING;
56         for(Target *d: depends)
57         {
58                 // Avoid infinite recursion if a target depends on its own side effect
59                 if(any_equals(side_effects, d))
60                         continue;
61
62                 Target *tgt = d->get_buildable_target();
63                 if(tgt)
64                         return tgt;
65                 else if(d->needs_rebuild())
66                         self_ok = false;
67         }
68
69         if(self_ok)
70                 return this;
71
72         return 0;
73 }
74
75 void Target::set_tool(Tool &t)
76 {
77         tool = &t;
78         for(Target *s: side_effects)
79                 s->set_tool(t);
80 }
81
82 void Target::collect_build_info(BuildInfo &binfo) const
83 {
84         if(tool)
85                 binfo.update_from(tool->get_build_info());
86         if(component)
87                 binfo.update_from(component->get_build_info());
88         else if(package)
89                 binfo.update_from(package->get_build_info());
90 }
91
92 void Target::force_rebuild()
93 {
94         if(!is_buildable())
95                 throw logic_error("Target::force_rebuild");
96         mark_rebuild("Forced rebuild");
97 }
98
99 void Target::mark_rebuild(const string &reason)
100 {
101         if(reason.empty())
102                 throw invalid_argument("No reason given for rebuilding "+name);
103
104         state = REBUILD;
105         rebuild_reason = reason;
106
107         builder.get_logger().log("rebuild", "Rebuilding %s: %s", name, reason);
108
109         signal_bubble_rebuild.emit();
110 }
111
112 void Target::prepare()
113 {
114         if(state>PREPARING)
115                 return;
116         if(state==PREPARING)
117         {
118                 builder.get_logger().log("problems", "Dependency cycle detected at %s", name);
119                 problems.push_back("Dependency cycle detected");
120                 state = BROKEN;
121                 return;
122         }
123
124         state = PREPARING;
125         if(tool)
126                 tool->prepare();
127
128         find_dependencies();
129         bool broken = !problems.empty();
130
131         if(tool)
132         {
133                 if(FileTarget *tool_exe = tool->get_executable())
134                         add_dependency(*tool_exe);
135                 broken |= !tool->get_problems().empty();
136
137                 // Only check package and component problems for buildable targets
138                 // XXX How to propagate nested package problems?
139                 broken |= (package && !package->get_problems().empty());
140                 broken |= (component && !component->get_problems().empty());
141         }
142
143         for(Target *d: depends)
144         {
145                 d->prepare();
146                 broken |= d->is_broken();
147         }
148         for(Target *d: trans_depends)
149                 d->prepare();
150
151         check_rebuild();
152         if(broken)
153                 state = BROKEN;
154         else if(state==PREPARING)
155                 state = UPTODATE;
156
157         for(Target *d: depends)
158                 d->signal_bubble_rebuild.connect(sigc::mem_fun(this, &Target::check_rebuild));
159 }
160
161 Task *Target::build()
162 {
163         if(primary_target)
164                 return primary_target->build();
165
166         Task *task = tool->run(*this);
167         task->signal_finished.connect(sigc::mem_fun(this, &Target::build_finished));
168         state = BUILDING;
169
170         build(*task);
171         for(Target *s: side_effects)
172                 s->build(*task);
173
174         return task;
175 }
176
177 void Target::build_finished(bool success)
178 {
179         state = UPTODATE;
180         if(success)
181         {
182                 modified();
183                 for(Target *s: side_effects)
184                         s->build_finished(success);
185                 signal_modified.emit();
186         }
187 }