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1 #include <limits>
2 #ifndef WIN32
3 #include <sys/utsname.h>
4 #endif
5 #include <msp/strings/format.h>
6 #include <msp/strings/utils.h>
7 #include "architecture.h"
8 #include "builder.h"
9
10 using namespace std;
11 using namespace Msp;
12
13 namespace {
14
15 const char *types[] =
16 {
17         "pc",
18         "arm",
19         0
20 };
21
22 const char *cpus[] =
23 {
24         "i386",       "pc",
25         "i486",       "pc",
26         "pentium",    "pc",
27         "pentiumpro", "pc",
28         "pentium2",   "pc",
29         "pentium3",   "pc",
30         "pentium4",   "pc",
31         "core2",      "pc",
32         "k6",         "pc",
33         "athlon",     "pc",
34         "athlonxp",   "pc",
35         "athlon64",   "pc",
36         "armv5",      "arm",
37         0
38 };
39
40 const char *systems[] =
41 {
42         "linux",
43         "freebsd",
44         "windows",
45         0
46 };
47
48 const char *aliases[] =
49 {
50         "i586",  "pentium",
51         "i686",  "pentiumpro",
52         "x86_64", "athlon64",
53         "win32", "windows",
54         0
55 };
56
57 }
58
59 Architecture::Architecture(Builder &b, const string &spec):
60         builder(b),
61         bits(0),
62         native(false)
63 {
64         if(spec.empty())
65         {
66 #ifdef WIN32
67                 system = "windows";
68 #else
69                 utsname un;
70                 if(uname(&un)==0)
71                 {
72                         system = tolower(un.sysname);
73                         parse_specification(tolower(un.machine));
74                         // We really only want to set type for the default arch
75                         cpu.clear();
76                 }
77 #endif
78                 bits = sizeof(void *)*numeric_limits<unsigned char>::digits;
79                 native = true;
80         }
81         else
82         {
83                 parse_specification(spec);
84                 const Architecture &native_arch = builder.get_native_arch();
85                 if(type.empty())
86                         type = native_arch.type;
87                 if(system.empty())
88                         system = native_arch.system;
89                 if(!bits)
90                 {
91                         if(type==native_arch.type)
92                                 bits = native_arch.bits;
93                         else
94                                 bits = 32;
95                 }
96
97                 if(type!=native_arch.type || system!=native_arch.system)
98                         cross_prefix = format("%s-%s", type, system);
99                 else if(bits==native_arch.bits)
100                         native = true;
101         }
102         name = type;
103         if(!cpu.empty())
104                 name += format("-%s", cpu);
105         name += format("-%d-%s", bits, system);
106
107         if(system=="windows")
108         {
109                 sharedlib_patterns.push_back(Pattern("%.dll"));
110                 sharedlib_patterns.push_back(Pattern("lib%.dll"));
111                 /* XXX Hack: Consider import libraries (*.dll.a) as dynamic libraries,
112                 even though technically they are linked statically. */
113                 sharedlib_patterns.push_back(Pattern("lib%.dll.a"));
114                 staticlib_patterns.push_back(Pattern("lib%.a"));
115                 executable_patterns.push_back(Pattern("%.exe"));
116         }
117         else
118         {
119                 sharedlib_patterns.push_back(Pattern("lib%.so"));
120                 staticlib_patterns.push_back(Pattern("lib%.a"));
121                 executable_patterns.push_back(Pattern("%"));
122         }
123 }
124
125 bool Architecture::match_name(const string &pattern) const
126 {
127         vector<string> parts = split(pattern, "-");
128         for(vector<string>::const_iterator i=parts.begin(); i!=parts.end(); ++i)
129         {
130                 string part = resolve_alias(*i);
131                 if((part=="32" && bits==32) || (part=="64" && bits==64))
132                         ;
133                 else if(part!=type && part!=cpu && part!=system)
134                         return false;
135         }
136         return true;
137 }
138
139 string Architecture::resolve_alias(const string &part) const
140 {
141         for(unsigned j=0; aliases[j]; j+=2)
142                 if(part==aliases[j])
143                         return aliases[j+1];
144
145         return part;
146 }
147
148 void Architecture::parse_specification(const string &spec)
149 {
150         vector<string> parts = split(spec, "-");
151         for(vector<string>::const_iterator i=parts.begin(); i!=parts.end(); ++i)
152         {
153                 string part = resolve_alias(*i);
154
155                 bool ok = false;
156
157                 for(unsigned j=0; (!ok && types[j]); ++j)
158                         if(part==types[j])
159                         {
160                                 if(!type.empty() && part!=type)
161                                         throw invalid_argument("Conflicting type specification");
162                                 type = part;
163                                 ok = true;
164                         }
165
166                 for(unsigned j=0; (!ok && cpus[j]); j+=2)
167                         if(part==cpus[j])
168                         {
169                                 if(type.empty())
170                                         type = cpus[j+1];
171                                 else if(cpus[j+1]!=type)
172                                         throw invalid_argument("Conflicting CPU specification");
173                                 cpu = part;
174                                 ok = true;
175                         }
176
177                 for(unsigned j=0; (!ok && systems[j]); ++j)
178                         if(part==systems[j])
179                         {
180                                 system = part;
181                                 ok = true;
182                         }
183
184                 if(!ok && (part=="32" || part=="64"))
185                 {
186                         bits = lexical_cast<unsigned>(part);
187                         ok = true;
188                 }
189
190                 if(!ok)
191                         throw invalid_argument("Unrecognized part in arch specification: "+*i);
192         }
193 }
194
195
196 Architecture::Loader::Loader(Architecture &a):
197         DataFile::ObjectLoader<Architecture>(a)
198 {
199         add("prefix", &Architecture::cross_prefix);
200 }