]> git.tdb.fi Git - libs/gl.git/history - tests/glsl/geometry_passthrough.glsl
Normalize vertex normal and tangent vectors in vertex shader
[libs/gl.git] / tests / glsl / geometry_passthrough.glsl
2021-04-03 Mikko RasaAssign bindings to all uniform blocks and sampler uniforms
2021-04-03 Mikko RasaAllocate locations to interface variables
2021-03-18 Mikko RasaFix test case errors revealed by the previous commit
2021-03-04 Mikko RasaAdd a unit test framework and some tests for the GLSL...