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Use IO::Memory to load embedded texture image data
[libs/gl.git] / source / environmentmap.cpp
2012-12-29 Mikko RasaVerify framebuffer completeness in effect constructors
2012-09-12 Mikko RasaDon't unbind the fbo until the entire cube map has...
2012-09-10 Mikko RasaAdd an EnvironmentMap effect