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Fix loading of inline materials and lights
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2021-04-14 Mikko RasaFix loading sRGB external images for textures
2021-04-13 Mikko RasaInclude only tangent in mesh data and calculate binorma...
2021-04-11 Mikko RasaOverhaul texture management in rendering classes
2021-04-10 Mikko RasaUse a vector for storage in DefaultUniformBlock
2021-04-10 Mikko RasaSplit UniformBlock into two classes
2021-04-10 Mikko RasaSort uniform blocks from SPIR-V modules
2021-04-10 Mikko RasaUse the new _member utility functions to search and...
2021-04-10 Mikko RasaRemove unnecessary std:: qualifiers from .cpp files
2021-04-10 Mikko RasaUse Tag to identify uniforms in Program and ProgramData
2021-04-09 Mikko RasaFix a signedness warning
2021-04-03 Mikko RasaGuard against hitting the end of the array in get_gl_type
2021-04-03 Mikko RasaComments and cosmetic cleanups
2021-04-03 Mikko RasaDo an early return from Mesh::draw if there's no data
2021-04-03 Mikko RasaUse uniform block and texture bindings from GLSL
2021-04-02 Mikko RasaAlso allocate a buffer when mapping it
2021-04-02 Mikko RasaStore program resource information in vectors instead...
2021-04-02 Mikko RasaStore name in attributes collected from SPIR-V module
2021-04-02 Mikko RasaFix an error in calculating SPIR-V uniform offsets
2021-04-02 Mikko RasaRename some things in Program
2021-04-02 Mikko RasaClear all maps before linking the Program
2021-04-02 Mikko RasaAdd default constructors for the info structs in Program
2021-03-31 Mikko RasaAdd support for loading SPIR-V shaders
2021-03-31 Mikko RasaRename size to array_size in Program variable info...
2021-03-30 Mikko RasaUse DataType instead of GLenum for Program variable...
2021-03-30 Mikko RasaAdd data types for vectors, matrices, images and samplers
2021-03-30 Mikko RasaAdd some precondition checks to Program
2021-03-30 Mikko RasaSplit Module into a base class and format-specific...
2021-03-30 Mikko RasaRefactor adding and compiling shader stages in Program
2021-03-29 Mikko RasaTrack allocation status of Buffer
2021-03-28 Mikko RasaMove checking of vertex attribute indices to VertexSetup
2021-03-28 Mikko RasaRefactor lexical conversion of vertex attributes
2021-03-28 Mikko RasaFix TextureCube mipmap level allocation tracking
2021-03-28 Mikko RasaAdd CLAMP_TO_BORDER and border color to Sampler
2021-03-28 Mikko RasaFix and improve vertex group support
2021-03-21 Mikko RasaRearrange vertex attributes
2021-03-21 Mikko RasaRename VertexComponent to VertexAttribute
2021-03-20 Mikko RasaDecouple DataType from the OpenGL constants
2021-03-16 Mikko RasaAlways show shader compiler diagnostics in debug builds
2021-02-26 Mikko RasaFixes for compatibility with legacy unsized PixelFormats
2021-02-26 Mikko RasaAdd interfaces for using specialization constants with...
2021-02-21 Mikko RasaAdd missing keyword to set sampler compare mode from...
2021-02-21 Mikko RasaRedesign the way shader programs are loaded
2021-02-18 Mikko RasaRefactor the interface of SL::Compiler
2021-02-14 Mikko RasaMove the GLSL compiler entirely in its own namespace
2021-02-14 Mikko RasaRearrange soucre files into subdirectories