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Annotate uniforms with descriptor set layout qualifiers
[libs/gl.git] / source / backends / vulkan / texture_backend.cpp
2022-01-14 Mikko RasaMinor, largely cosmetic tweaks
2021-12-28 Mikko RasaConvert pixel components if necessary when async loadin...
2021-12-11 Mikko RasaRefactor TransferQueue to require explicit finalization...
2021-12-10 Mikko RasaSupport binding individual mipmap levels of textures
2021-12-04 Mikko RasaStore the number of mipmap levels in the Texture base...
2021-12-01 Mikko RasaConvert RGB pixel data to RGBA when staging
2021-12-01 Mikko RasaImplement mipmap generation for the Vulkan backend
2021-11-30 Mikko RasaRefactor Synchronizer to deal with individual mipmap...
2021-11-22 Mikko RasaImplement textures and samplers for Vulkan
2021-11-18 Mikko RasaInitial implementation of Vulkan backend