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Refresh target framebuffer before blitting
[libs/gl.git] / source / backends / vulkan / texture2d_backend.cpp
2022-03-19 Mikko RasaAdd a wrapper class for recording Vulkan commands
2021-12-28 Mikko RasaMove Texture2D::AsyncLoader back to the common part
2021-12-28 Mikko RasaAdd an asynchronous version of Texture2D::sub_image
2021-12-11 Mikko RasaRefactor TransferQueue to require explicit finalization...
2021-12-04 Mikko RasaStore the number of mipmap levels in the Texture base...
2021-12-01 Mikko RasaConvert RGB pixel data to RGBA when staging
2021-12-01 Mikko RasaUse the correct aspect mask for uploading texture data
2021-12-01 Mikko RasaImplement mipmap generation for the Vulkan backend
2021-12-01 Mikko RasaTrack the order of transfers involving the same objects
2021-11-30 Mikko RasaUse another callback for pre-transfer synchronization
2021-11-30 Mikko RasaRefactor Synchronizer to deal with individual mipmap...
2021-11-22 Mikko RasaImplement textures and samplers for Vulkan
2021-11-18 Mikko RasaInitial implementation of Vulkan backend