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Use R8 format when extracting a single channel from an image
[libs/gl.git] / shaderlib / unlit.glsl
2022-03-11 Mikko RasaImplement alpha cutoff for materials
2021-03-20 Mikko RasaAdjust uniform organization for UnlitMaterial
2021-03-04 Mikko RasaAdd the shader for UnlitMaterial