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2020-06-23 | Mikko Rasa | Naming tweaks in builtin shaders | blob | commitdiff | raw |
2020-06-11 | Mikko Rasa | Add a new, better structured Phong shader | blob | commitdiff | raw | diff to current |
2020-06-11 | Mikko Rasa | Redesign the material system | blob | commitdiff | raw | diff to current |
2018-04-11 | Mikko Rasa | Split the interfaces from singlepass.glsl to a separate... | blob | commitdiff | raw | diff to current |
2018-04-10 | Mikko Rasa | Use a #pragma as shader stage delimiter | blob | commitdiff | raw | diff to current |
2017-12-19 | Mikko Rasa | Rename Lighting::sky_direction to zenith_direction | blob | commitdiff | raw | diff to current |
2017-01-06 | Mikko Rasa | Simplify reflections in the singlepass shader | blob | commitdiff | raw | diff to current |
2016-11-19 | Mikko Rasa | Use layout declarations to set attribute and fragment... | blob | commitdiff | raw | diff to current |
2016-11-15 | Mikko Rasa | Add a builtin module for standard shaders | blob | commitdiff | raw | diff to current |