{ NO_SCOPE, 0, 0, 0, 0 }
};
-const char ProgramBuilder::interfaces[] = { 0, 0, 0, 0, 0, 'v', 0 };
+const char ProgramBuilder::interfaces[] = { 0, 0, 0, 0, 0, 'v', 'g', 0 };
ProgramBuilder::ProgramBuilder(const StandardFeatures &f):
features(f),
feature_flags(features.create_flags()),
+ enabled_scopes((1<<N_SCOPES)-1),
optimize(true)
{
if(!features.custom.empty())
}
}
+ if(!features.geometry)
+ enabled_scopes &= ~(1<<GEOMETRY);
+
if(!features.legacy)
{
aliases["texture1D"] = "texture";
if(iface&INPUT)
{
const char *qualifier = (features.legacy ? scope==VERTEX ? "attribute" : "varying" : "in");
- source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope-1]));
+ source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[previous_scope(scope, enabled_scopes)]));
}
if(iface&OUTPUT)
return result;
}
+ProgramBuilder::VariableScope ProgramBuilder::previous_scope(VariableScope scope, unsigned enabled_scopes)
+{
+ while(scope!=NO_SCOPE)
+ {
+ scope = static_cast<VariableScope>(scope-1);
+ if(enabled_scopes&(1<<scope))
+ break;
+ }
+
+ return scope;
+}
+
string ProgramBuilder::create_expression(const ShaderVariable &var, const char *loop) const
{
- string expr = var.create_expression(loop);
+ string expr = var.create_expression(enabled_scopes, loop);
return replace_identifiers(expr.c_str(), aliases, true);
}
shadow(false),
reflection(false),
clipping(false),
- max_clip_planes(1)
+ max_clip_planes(1),
+ geometry(false)
{
if(get_gl_api()==OPENGL_ES2)
legacy = !(get_glsl_version()>=Version(3, 0));
return format("%s %s%s", variable->type, resolved_name, array);
}
-string ProgramBuilder::ShaderVariable::create_replacement(VariableScope from_scope, const char *loop) const
+string ProgramBuilder::ShaderVariable::create_replacement(VariableScope from_scope, unsigned enabled_scopes, const char *loop) const
{
string replacement = resolved_name;
InterfaceFlags iface = NO_INTERFACE;
if(variable)
{
iface = get_interface_flags(from_scope);
- if((iface&INPUT) && interfaces[from_scope-1])
- replacement = format("%c_%s", interfaces[from_scope-1], replacement);
+ VariableScope prev_scope = previous_scope(from_scope, enabled_scopes);
+ if((iface&INPUT) && interfaces[prev_scope])
+ replacement = format("%c_%s", interfaces[prev_scope], replacement);
else if(inlined)
{
- replacement = create_expression(loop);
+ replacement = create_expression(enabled_scopes, loop);
if(inline_parens)
replacement = "("+replacement+")";
return replacement;
return replacement;
}
-string ProgramBuilder::ShaderVariable::create_expression(const char *loop) const
+string ProgramBuilder::ShaderVariable::create_expression(unsigned enabled_scopes, const char *loop) const
{
map<string, string> replace_map;
for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
{
- string replacement = (*i)->create_replacement(variable->scope, loop);
+ string replacement = (*i)->create_replacement(variable->scope, enabled_scopes, loop);
if(replacement!=(*i)->name)
replace_map[(*i)->name] = replacement;
}
add("clipping", &StandardFeatures::clipping);
add("custom", &StandardFeatures::custom);
add("fog", &StandardFeatures::fog);
+ add("geometry", &StandardFeatures::geometry);
add("lighting", &StandardFeatures::lighting);
add("material", &StandardFeatures::material);
add("max_clip_planes", &StandardFeatures::max_clip_planes);
/** Number of clipping planes to process. */
unsigned max_clip_planes;
+ /** Use a geometry shader. */
+ bool geometry;
+
/** Force the use of legacy shaders conforming to GLSL 1.10. Defaults
to true if the version of GLSL is less than 1.30, false otherwise. */
bool legacy;
UNIFORM,
ATTRIBUTE,
VERTEX,
- FRAGMENT
+ GEOMETRY,
+ FRAGMENT,
+ N_SCOPES
};
enum InterfaceFlags
InterfaceFlags get_interface_flags(VariableScope) const;
std::string create_type_declaration() const;
std::string create_declaration(char = 0, bool = false) const;
- std::string create_replacement(VariableScope, const char * = 0) const;
- std::string create_expression(const char * = 0) const;
+ std::string create_replacement(VariableScope, unsigned, const char * = 0) const;
+ std::string create_expression(unsigned, const char * = 0) const;
};
enum MatchType
StandardFeatures features;
std::list<VariableDefinition> custom_variables;
std::string feature_flags;
+ unsigned enabled_scopes;
std::map<std::string, std::string> aliases;
bool optimize;
static bool parse_identifier(const char *, unsigned &, unsigned &);
static std::vector<std::string> extract_identifiers(const char *);
static std::string replace_identifiers(const char *, const std::map<std::string, std::string> &, bool = false);
+ static VariableScope previous_scope(VariableScope, unsigned);
std::string create_expression(const ShaderVariable &, const char * = 0) const;
};