]> git.tdb.fi Git - libs/gl.git/commitdiff
Use two FBOs in Pipeline when necessary
authorMikko Rasa <tdb@tdb.fi>
Mon, 20 Aug 2012 20:55:59 +0000 (23:55 +0300)
committerMikko Rasa <tdb@tdb.fi>
Mon, 20 Aug 2012 20:55:59 +0000 (23:55 +0300)
source/pipeline.cpp
source/pipeline.h

index 67ddf6566cf3592422490f3f61343f094beb8286..bfd7bc679c6d69c4432d8f3d52a83003c4b16157 100644 (file)
@@ -21,36 +21,29 @@ Pipeline::Pipeline(unsigned w, unsigned h, bool d):
        height(h),
        hdr(d),
        samples(0),
-       fbo(0),
-       color_buf(0),
-       depth_buf(0),
-       fbo_ms(0),
-       color_buf_ms(0),
-       depth_buf_ms(0)
-{ }
+       target_ms(0)
+{
+       target[0] = 0;
+       target[1] = 0;
+}
 
 Pipeline::~Pipeline()
 {
-       delete fbo;
-       delete color_buf;
-       delete depth_buf;
-       delete fbo_ms;
-       delete color_buf_ms;
-       delete depth_buf_ms;
+       delete target[0];
+       delete target[1];
+       delete target_ms;
 }
 
 void Pipeline::set_hdr(bool h)
 {
        hdr = h;
-       if(!postproc.empty())
-               create_fbos();
+       create_targets(true);
 }
 
 void Pipeline::set_multisample(unsigned s)
 {
        samples = s;
-       if(!postproc.empty())
-               create_fbos();
+       create_targets(false);
 }
 
 void Pipeline::set_camera(const Camera *c)
@@ -102,10 +95,7 @@ void Pipeline::remove_renderable(const Renderable &r)
 void Pipeline::add_postprocessor(PostProcessor &pp)
 {
        postproc.push_back(&pp);
-       if(!fbo)
-               create_fbos();
-       {
-       }
+       create_targets(false);
 }
 
 void Pipeline::render(const Tag &tag) const
@@ -122,12 +112,12 @@ void Pipeline::render(Renderer &renderer, const Tag &tag) const
        if(tag.id)
                return;
 
-       if(fbo)
+       if(target[0])
        {
-               Framebuffer *f = (fbo_ms ? fbo_ms : fbo);
+               Framebuffer &fbo = (samples ? target_ms->fbo : target[0]->fbo);
                // XXX exception safety
-               f->bind();
-               f->clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
+               fbo.bind();
+               fbo.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
        }
 
        for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
@@ -141,59 +131,45 @@ void Pipeline::render(Renderer &renderer, const Tag &tag) const
                                j->renderable->render(renderer, i->get_tag());
        }
 
-       if(fbo)
+       if(target[0])
        {
-               if(fbo_ms)
-                       fbo->blit_from(*fbo_ms, COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT, false);
+               if(samples)
+                       target[0]->fbo.blit_from(target_ms->fbo, COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT, false);
+
+               for(unsigned i=0; i<postproc.size(); ++i)
+               {
+                       unsigned j = i%2;
+                       if(i+1<postproc.size())
+                               target[1-j]->fbo.bind();
+                       else
+                               Framebuffer::unbind();
+                       postproc[i]->render(target[j]->color, target[j]->depth);
+               }
+
                Framebuffer::unbind();
        }
-
-       // XXX Need two color buffer textures to handle multiple post-processors correctly
-       for(vector<PostProcessor *>::const_iterator i=postproc.begin(); i!=postproc.end(); ++i)
-               (*i)->render(*color_buf, *depth_buf);
 }
 
-void Pipeline::create_fbos()
+void Pipeline::create_targets(bool recreate)
 {
-       delete fbo;
-       delete color_buf;
-       delete depth_buf;
-
-       delete fbo_ms;
-       fbo_ms = 0;
-       delete color_buf_ms;
-       color_buf_ms = 0;
-       delete depth_buf_ms;
-       depth_buf_ms = 0;
-
-       fbo = new Framebuffer;
-
-       color_buf = new Texture2D;
-       color_buf->set_min_filter(NEAREST);
-       color_buf->set_mag_filter(NEAREST);
-       color_buf->set_wrap(CLAMP_TO_EDGE);
-       color_buf->storage((hdr ? RGB16F : RGB), width, height);
-       fbo->attach(COLOR_ATTACHMENT0, *color_buf, 0);
-
-       depth_buf = new Texture2D;
-       depth_buf->set_min_filter(NEAREST);
-       depth_buf->set_mag_filter(NEAREST);
-       depth_buf->set_wrap(CLAMP_TO_EDGE);
-       depth_buf->storage(DEPTH_COMPONENT, width, height);
-       fbo->attach(DEPTH_ATTACHMENT, *depth_buf, 0);
-
-       if(samples)
+       if(recreate)
        {
-               fbo_ms = new Framebuffer;
+               delete target[0];
+               delete target[1];
+               delete target_ms;
+               target[0] = 0;
+               target[1] = 0;
+               target_ms = 0;
+       }
 
-               color_buf_ms = new Renderbuffer;
-               color_buf_ms->storage_multisample(samples, (hdr ? RGB16F : RGB), width, height);
-               fbo_ms->attach(COLOR_ATTACHMENT0, *color_buf_ms);
+       PixelFormat fmt = (hdr ? RGB16F : RGB);
+       if(!target[0])
+               target[0] = new RenderTarget(width, height, fmt);
+       if(!target[1] && postproc.size()>1)
+               target[1] = new RenderTarget(width, height, fmt);
 
-               depth_buf_ms = new Renderbuffer;
-               depth_buf_ms->storage_multisample(samples, DEPTH_COMPONENT, width, height);
-               fbo_ms->attach(DEPTH_ATTACHMENT, *depth_buf_ms);
-       }
+       if(!target_ms && samples)
+               target_ms = new MultisampleTarget(width, height, samples, fmt);
 }
 
 
@@ -224,5 +200,31 @@ Pipeline::Slot::Slot(const Renderable *r):
        renderable(r)
 { }
 
+
+Pipeline::RenderTarget::RenderTarget(unsigned w, unsigned h, PixelFormat f)
+{
+       color.set_min_filter(NEAREST);
+       color.set_mag_filter(NEAREST);
+       color.set_wrap(CLAMP_TO_EDGE);
+       color.storage(f, w, h);
+       fbo.attach(COLOR_ATTACHMENT0, color, 0);
+
+       depth.set_min_filter(NEAREST);
+       depth.set_mag_filter(NEAREST);
+       depth.set_wrap(CLAMP_TO_EDGE);
+       depth.storage(DEPTH_COMPONENT, w, h);
+       fbo.attach(DEPTH_ATTACHMENT, depth, 0);
+}
+
+
+Pipeline::MultisampleTarget::MultisampleTarget(unsigned w, unsigned h, unsigned s, PixelFormat f)
+{
+       color.storage_multisample(s, f, w, h);
+       fbo.attach(COLOR_ATTACHMENT0, color);
+
+       depth.storage_multisample(s, DEPTH_COMPONENT, w, h);
+       fbo.attach(DEPTH_ATTACHMENT, depth);
+}
+
 } // namespace GL
 } // namespace Msp
index c14245fa9d83b81c637c4fc530223db9477ea3a0..d39bce5af9689523532412d05f3cff0eac75ec81 100644 (file)
@@ -3,7 +3,10 @@
 
 #include <map>
 #include <set>
+#include "framebuffer.h"
 #include "renderable.h"
+#include "renderbuffer.h"
+#include "texture2d.h"
 
 namespace Msp {
 namespace GL {
@@ -11,11 +14,8 @@ namespace GL {
 class Blend;
 class Camera;
 class DepthTest;
-class Framebuffer;
 class Lighting;
 class PostProcessor;
-class Renderbuffer;
-class Texture2D;
 
 class Pipeline: public Renderable
 {
@@ -50,6 +50,24 @@ private:
                Slot(const Renderable *);
        };
 
+       struct RenderTarget
+       {
+               Framebuffer fbo;
+               Texture2D color;
+               Texture2D depth;
+
+               RenderTarget(unsigned, unsigned, PixelFormat);
+       };
+
+       struct MultisampleTarget
+       {
+               Framebuffer fbo;
+               Renderbuffer color;
+               Renderbuffer depth;
+
+               MultisampleTarget(unsigned, unsigned, unsigned, PixelFormat);
+       };
+
        typedef std::list<Pass> PassList;
 
        PassList passes;
@@ -60,12 +78,8 @@ private:
        unsigned height;
        bool hdr;
        unsigned samples;
-       Framebuffer *fbo;
-       Texture2D *color_buf;
-       Texture2D *depth_buf;
-       Framebuffer *fbo_ms;
-       Renderbuffer *color_buf_ms;
-       Renderbuffer *depth_buf_ms;
+       RenderTarget *target[2];
+       MultisampleTarget *target_ms;
 
 public:
        Pipeline(unsigned, unsigned, bool = false);
@@ -86,7 +100,7 @@ public:
        virtual void render(Renderer &, const Tag &tag = Tag()) const;
 
 private:
-       void create_fbos();
+       void create_targets(bool);
 };
 
 } // namespace GL