--- /dev/null
+type pbr;
+base_color 0.550000 0.570000 0.570000 1.00000;
+metalness 1.00000;
+roughness 0.200000;
+emission 0.00000 0.00000 0.00000;
method ""
{
- material
- {
- type pbr;
- base_color 0.550000 0.570000 0.570000 1.00000;
- metalness 1.00000;
- roughness 0.200000;
- emission 0.00000 0.00000 0.00000;
- };
+ material "Iron.mat";
shader "sphere.shader";
};
method "shadow"
};
method "shadow"
{
- shader "_occluder.glsl.shader";
+ shader "occluder.glsl.shader";
+};
+method "shadow_thsm"
+{
+ shader "occluder_thsm.glsl.shader";
};
};
method "shadow"
{
- shader "_occluder.glsl.shader";
+ shader "occluder.glsl.shader";
+};
+method "shadow_thsm"
+{
+ shader "occluder_thsm.glsl.shader";
};