]> git.tdb.fi Git - libs/gl.git/commitdiff
Use UNSIGNED_SHORT for allocating DEPTH_COMPONENT textures
authorMikko Rasa <tdb@tdb.fi>
Sat, 23 Jan 2016 02:56:04 +0000 (04:56 +0200)
committerMikko Rasa <tdb@tdb.fi>
Sat, 23 Jan 2016 02:56:04 +0000 (04:56 +0200)
OpenGL ES doesn't accept DEPTH_COMPONENT together with BYTE types.


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