if(i>3 || active_tex)
glClientActiveTexture(GL_TEXTURE0+(i-3));
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ active_tex = i-3;
}
else
glDisableVertexAttribArrayARB(i-11);
add("texcoord2", static_cast<void (Loader::*)(float, float)>(&Loader::texcoord));
add("texcoord3", static_cast<void (Loader::*)(float, float, float)>(&Loader::texcoord));
add("texcoord4", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::texcoord));
+ add("multitexcoord1", static_cast<void (Loader::*)(unsigned, float)>(&Loader::multitexcoord));
+ add("multitexcoord2", static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::multitexcoord));
+ add("multitexcoord3", static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::multitexcoord));
+ add("multitexcoord4", static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::multitexcoord));
add("color3", static_cast<void (Loader::*)(float, float, float)>(&Loader::color));
add("color4", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::color));
add("attrib1", static_cast<void (Loader::*)(unsigned, float)>(&Loader::attrib));
#include <cstring>
#include <msp/strings/lexicalcast.h>
+#include <msp/strings/utils.h>
#include "except.h"
#include "vertexformat.h"
return r;
}
-istream &operator>>(istream &in, VertexFormat &f)
+void operator>>(const LexicalConverter &conv, VertexComponent &c)
{
- string str;
- in>>str;
-
- unsigned start = 0;
-
- while(1)
+ const string &str = conv.get();
+ if(str.size()==7 && !str.compare(0, 6, "VERTEX") && str[6]>='2' && str[6]<='4')
+ c = static_cast<VertexComponent>(VERTEX2+(str[6]-'2'));
+ else if(str=="NORMAL3")
+ c = NORMAL3;
+ else if(str.size()==12 && !str.compare(0, 5, "COLOR") && str[5]>='3' && str[5]<='4' && !str.compare(6, 6, "_FLOAT"))
+ c = static_cast<VertexComponent>(COLOR3_FLOAT+(str[5]-'3'));
+ else if(str=="COLOR4_UBYTE")
+ c = COLOR4_UBYTE;
+ else if(str.size()>=9 && !str.compare(0, 8, "TEXCOORD") && str[8]>='1' && str[8]<='4')
+ {
+ if(str.size()==9)
+ c = static_cast<VertexComponent>(TEXCOORD1+(str[8]-'1'));
+ else if(str.size()==11 && str[9]=='_' && str[10]>='0' && str[10]<='7')
+ c = static_cast<VertexComponent>(TEXCOORD1+(str[8]-'1')+(str[10]-'0')*4);
+ else
+ throw LexicalError("Invalid texture unit in VertexComponent conversion");
+ }
+ else if(str.size()>=9 && !str.compare(0, 6, "ATTRIB") && str[6]>='1' && str[6]<='4' && str[7]=='_')
{
- string::size_type underscore = str.find('_', start);
- bool fail = false;
- if(!str.compare(start, underscore-start, "VERTEX2"))
- f = (f,VERTEX2);
- else if(!str.compare(start, underscore-start, "VERTEX3"))
- f = (f,VERTEX3);
- else if(!str.compare(start, underscore-start, "VERTEX4"))
- f = (f,VERTEX4);
- else if(!str.compare(start, underscore-start, "NORMAL3"))
- f = (f,NORMAL3);
- else if(!str.compare(start, underscore-start, "TEXCOORD1"))
- f = (f,TEXCOORD1);
- else if(!str.compare(start, underscore-start, "TEXCOORD2"))
- f = (f,TEXCOORD2);
- else if(!str.compare(start, underscore-start, "TEXCOORD3"))
- f = (f,TEXCOORD3);
- else if(!str.compare(start, underscore-start, "TEXCOORD4"))
- f = (f,TEXCOORD4);
- else if(!str.compare(start, underscore-start, "COLOR4UB"))
- f = (f,COLOR4_UBYTE);
- else if(!str.compare(start, underscore-start, "COLOR3F"))
- f = (f,COLOR3_FLOAT);
- else if(!str.compare(start, underscore-start, "COLOR4F"))
- f = (f,COLOR4_FLOAT);
- else if(underscore>=start+8 && !str.compare(start, 6, "ATTRIB"))
+ unsigned n;
+ try
{
- try
- {
- char n = str[start+6];
- unsigned i = lexical_cast<unsigned>(str.substr(start+7, underscore-start-7));
- if(n=='1')
- f = (f,ATTRIB1,i);
- else if(n=='2')
- f = (f,ATTRIB2,i);
- else if(n=='3')
- f = (f,ATTRIB3,i);
- else if(n=='4')
- f = (f,ATTRIB4,i);
- else
- fail = true;
- }
- catch(const LexicalError &)
- {
- fail = true;
- }
+ n = lexical_cast<unsigned>(str.substr(8));
}
- else
- fail = true;
-
- if(fail)
+ catch(const LexicalError &)
{
- in.setstate(ios_base::failbit);
- break;
+ throw LexicalError("Invalid attribute in VertexComponent conversion");
}
+ c = static_cast<VertexComponent>(ATTRIB1+(str[6]-'1')+n*4);
+ }
+ else
+ throw LexicalError("Invalid input in VertexComponent conversion");
+}
- if(underscore==string::npos)
- break;
- start = underscore+1;
+// XXX This will go away eventually
+void operator>>(const LexicalConverter &conv, VertexFormat &f)
+{
+ vector<string> parts = split(conv.get(), '_');
+ for(vector<string>::iterator i=parts.begin(); i!=parts.end(); ++i)
+ {
+ if(*i=="COLOR4UB")
+ *i = "COLOR4_UBYTE";
+ else if(i->size()==7 && !i->compare(0, 5, "COLOR") && (*i)[6]=='F')
+ *i = i->substr(0, 6)+"_FLOAT";
+ else if(i->size()>=10 && !i->compare(0, 8, "TEXCOORD"))
+ *i = i->substr(0, 9)+"_"+i->substr(9);
+ else if(i->size()>=8 && !i->compare(0, 6, "ATTRIB"))
+ *i = i->substr(0, 7)+"_"+i->substr(7);
}
- return in;
+ for(vector<string>::iterator i=parts.begin(); i!=parts.end(); ++i)
+ f = (f, lexical_cast<VertexComponent>(*i));
}
} // namespace GL