#ifndef MSP_GL_COLOR_H_
#define MSP_GL_COLOR_H_
+#include <cmath>
+
namespace Msp {
namespace GL {
+inline float to_srgb(float c)
+{ return (c<=0.0031308f ? 12.92f*c : 1.055f*std::pow(c, 1/2.4f)-0.055f); }
+
+inline float to_linear(float c)
+{ return (c<=0.04045 ? c/12.92f : std::pow((c+0.055f)/1.055f, 2.4f)); }
+
struct Color
{
float r, g, b, a;
Color operator+(const Color &c) const { return Color(r+c.r, g+c.g, b+c.b, 1-(1-a)*(1-c.a)); }
bool operator==(const Color &c) const { return (r==c.r && g==c.g && b==c.b && a==c.a); }
bool operator!=(const Color &c) const { return !operator==(c); }
+
+ Color to_srgb() const { return Color(GL::to_srgb(r), GL::to_srgb(g), GL::to_srgb(b), a); }
+ Color to_linear() const { return Color(GL::to_linear(r), GL::to_linear(g), GL::to_linear(b), a); }
};
} // namespace GL
#include <cmath>
+#include "color.h"
#include "colorcurve.h"
#include "mesh.h"
#include "shader.h"
unsigned char curve_data[256];
curve_data[0] = 0;
for(unsigned i=1; i<256; ++i)
- curve_data[i] = (1.055*pow(i/255.0f, 1/2.4f)-0.055)*255+0.5;
+ curve_data[i] = to_srgb(i/255.0f)*255+0.5f;
curve.image(0, LUMINANCE, UNSIGNED_BYTE, curve_data);
}