#include <msp/gl/extensions/arb_uniform_buffer_object.h>
#include <msp/gl/extensions/ext_gpu_shader4.h>
#include <msp/gl/extensions/ext_texture_array.h>
+#include <msp/strings/lexicalcast.h>
#include "compatibility.h"
using namespace std;
#define MSP_GL_SL_COMPILER_H_
#include <vector>
+#include <msp/datafile/collection.h>
+#include <msp/io/base.h>
#include "parser.h"
#include "syntax.h"
+#include <msp/strings/lexicalcast.h>
#include "evaluate.h"
namespace Msp {
#include <msp/core/refptr.h>
#include "extension.h"
#include "sourcemap.h"
-#include "uniform.h"
#pragma push_macro("interface")
#undef interface