import itertools
import bpy
+import mathutils
class VertexCache:
def __init__(self, size):
return strips, loose
def export(self, context, out_file, objs=None, progress=None):
+ if objs:
+ objs = [(o, mathutils.Matrix()) for i in objs]
+
if self.compound:
if objs is None:
- objs = context.selected_objects
+ objs = [(o, mathutils.Matrix()) for o in context.selected_objects]
check = objs
while check:
children = []
- for o in check:
+ for o, m in check:
for c in o.children:
if c.compound:
- children.append(c)
+ children.append((c, m*c.matrix_local))
objs += children
check = children
elif objs is None:
- objs = [context.active_object]
+ objs = [(context.active_object, mathutils.Matrix())]
if not objs:
raise Exception("Nothing to export")
- for o in objs:
+ for o, m in objs:
if o.type!="MESH":
raise Exception("Can only export Mesh data")
mesh = None
bmeshes = []
- for o in objs:
+ for o, m in objs:
bmesh = o.to_mesh(context.scene, True, "PREVIEW")
bmeshes.append(bmesh)
+ me = Mesh(bmesh)
+ me.transform(m)
if not mesh:
- mesh = Mesh(bmesh)
+ mesh = me
else:
- mesh.splice(Mesh(bmesh))
+ mesh.splice(me)
if progress:
progress.set_task("Smoothing", 0.05, 0.35)
mesh.sort_vertex_groups(self.max_groups)
# Create a mapping from vertex group indices to bone indices
- group_index_map = dict((i, i) for i in range(len(objs[0].vertex_groups)))
- if objs[0].parent and objs[0].parent.type=="ARMATURE":
- armature = objs[0].parent.data
+ first_obj = objs[0][0]
+ group_index_map = dict((i, i) for i in range(len(first_obj.vertex_groups)))
+ if first_obj.parent and first_obj.parent.type=="ARMATURE":
+ armature = first_obj.parent.data
bone_indices = dict((armature.bones[i].name, i) for i in range(len(armature.bones)))
- for g in objs[0].vertex_groups:
+ for g in first_obj.vertex_groups:
if g.name in bone_indices:
group_index_map[g.index] = bone_indices[g.name]
def __init__(self, mv):
if mv.__class__==Vertex:
self._mvert = mv._mvert
+ self.co = mv.co
self.normal = mv.normal
self.uvs = mv.uvs[:]
self.tan = mv.tan
self.group_weight_scale = mv.group_weight_scale
else:
self._mvert = mv
+ self.co = mv.co
+ self.normal = mv.normal
self.uvs = []
self.tan = None
self.bino = None
def __getattr__(self, attr):
return getattr(self._mesh, attr)
+ def transform(self, matrix):
+ for v in self.vertices:
+ v.co = matrix*v.co
+
def splice(self, other):
material_map = []
for m in other.materials: