int len = 0;
int size;
GLenum type;
- glGetActiveUniform(id, i, 128, &len, &size, &type, name);
+ glGetActiveUniform(id, i, sizeof(name), &len, &size, &type, name);
if(len && strncmp(name, "gl_", 3))
{
/* Some implementations report the first element of a uniform array,
{
char name[128];
int len;
- glGetActiveUniformBlockName(id, i, 128, &len, name);
+ glGetActiveUniformBlockName(id, i, sizeof(name), &len, name);
UniformBlockInfo &info = uniform_blocks[name];
info.name = name;