Texture2D::Loader::Loader(Texture2D &t):
- Texture::Loader(t)
+ DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t)
{
add("image_data", &Loader::image_data);
add("raw_data", &Loader::raw_data);
Graphics::Image img;
img.load_memory(data.data(), data.size());
- static_cast<Texture2D &>(obj).image(img);
+ obj.image(img);
}
void Texture2D::Loader::raw_data(const string &data)
{
- Texture2D &t2d = static_cast<Texture2D &>(obj);
- t2d.image(0, t2d.ifmt, UNSIGNED_BYTE, data.data());
+ obj.image(0, obj.ifmt, UNSIGNED_BYTE, data.data());
}
void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
{
- static_cast<Texture2D &>(obj).storage(fmt, w, h);
+ obj.storage(fmt, w, h);
}
void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned)
class Texture2D: public Texture
{
public:
- class Loader: public Texture::Loader
+ class Loader: public Msp::DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>
{
public:
Loader(Texture2D &);