BoxBuilder(float, float, float);
BoxBuilder(const Vector3 &, const Vector3 &);
+ using GeometryBuilder::build;
virtual void build(PrimitiveBuilder &) const;
private:
void build_face(PrimitiveBuilder &, const Vector3 &, const Vector3 &, const Vector3 &) const;
public:
CapsuleBuilder(float, float, unsigned = 16, unsigned = 9);
+ using GeometryBuilder::build;
virtual void build(PrimitiveBuilder &) const;
};
public:
CylinderBuilder(float, float, unsigned = 16);
+ using GeometryBuilder::build;
virtual void build(PrimitiveBuilder &) const;
};
void init(bool);
public:
+ using GeometryBuilder::build;
virtual void build(PrimitiveBuilder &) const;
};