void bind() const;
void bind_to(unsigned) const;
- // Deprecated
- void set_position(float x, float y, float z, float w) { set_position(Vector4(x, y, z, w)); }
-
static void activate(unsigned);
static void unbind();
static void unbind_from(unsigned);
disable(state);
}
-void get(GLenum state, int &data)
-{
- glGetIntegerv(state, &data);
-}
-
void get(GLenum state, int *data)
{
glGetIntegerv(state, data);
void disable(GLenum);
void set(GLenum, bool);
-///Deprecated (can't properly pass an array through a reference)
-void get(GLenum, int &);
-
void get(GLenum, int *);
int get_i(GLenum);
add("mesh", &Loader::mesh_lod);
add("technique", &Loader::technique_inline);
add("technique", &Loader::technique);
-
- // Deprecated alias, will be removed
- add("lod_mesh", &Loader::mesh_lod);
}
void Object::Loader::finish()