<!-- Ignore this, as it comes from ARB_vertex_program and I'm not
sure if it works with ARB_shader_objects. -->
<command name="glIsProgramARB" />
+
+ <!-- This was never promoted from ARB_geometry_shader4. -->
+ <command name="glFramebufferTextureFaceARB" />
</remove>
</feature>
#include <msp/gl/extensions/arb_fragment_shader.h>
+#include <msp/gl/extensions/arb_geometry_shader4.h>
#include <msp/gl/extensions/arb_shader_objects.h>
#include <msp/gl/extensions/arb_vertex_shader.h>
-#include <msp/gl/extensions/ext_geometry_shader4.h>
#include <msp/io/print.h>
#include "error.h"
#include "misc.h"
else if(t==GL_VERTEX_SHADER)
static Require _req(ARB_vertex_shader);
else if(t==GL_GEOMETRY_SHADER)
- static Require _req(EXT_geometry_shader4);
+ static Require _req(ARB_geometry_shader4);
id = glCreateShader(t);
}