return texture_export
def export_technique_resources(self, material, resources):
+ from .export_texture import SamplerExporter
texture_export = self.create_texture_exporter()
+ sampler_export = SamplerExporter()
from .material import Material
material = Material(material)
if tex_name not in resources:
resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage)
+ samp_name = sampler_export.get_sampler_name(p.texture)
+ if samp_name not in resources:
+ resources[samp_name] = sampler_export.export_sampler(p.texture)
+
mat_name = material.name+".mat"
if mat_name not in resources:
resources[mat_name] = self.export_material(material, resources=resources)
st.sub.append(self.create_property_statement(mat_res, material.roughness, "roughness", resources))
st.sub.append(self.create_property_statement(mat_res, material.normal, "normal", resources, tex_only=True))
st.sub.append(self.create_property_statement(mat_res, material.emission, "emission", resources))
+ if self.use_textures:
+ first_tex = (p.texture for p in material.properties if p.texture).__next__
+ if first_tex and not first_tex.default_filter:
+ from .export_texture import SamplerExporter
+ sampler_export = SamplerExporter()
+ st.sub.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(first_tex)]))
mat_res.statements.append(st)
return mat_res
def export_technique_resources(self, material_map, resources):
from .datafile import Resource, Statement, Token
base_color_name = material_map.name+"_base_color.tex2d"
- if base_color_name not in resources:
+ base_color_res = resources.get(base_color_name)
+ if not base_color_res:
base_color_res = Resource(base_color_name, "texture2d")
- base_color_res.statements.append(Statement("min_filter", Token('NEAREST')))
- base_color_res.statements.append(Statement("mag_filter", Token('NEAREST')))
base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_map.size))
base_color_res.statements.append(Statement("raw_data", material_map.base_color_data))
resources[base_color_name] = base_color_res
+ sampler_name = "nearest.samp"
+ sampler_res = resources.get(sampler_name)
+ if not sampler_res:
+ sampler_res = Resource(sampler_name, "sampler")
+
+ sampler_res.statements.append(Statement("filter", Token('NEAREST')))
+
+ resources[sampler_name] = sampler_res
+
mat_name = material_map.name+".mat"
if mat_name not in resources:
mat_res = Resource(mat_name, "material")
st = Statement("pbr")
st.sub.append(mat_res.create_reference_statement("base_color_map", base_color_res))
+ st.sub.append(mat_res.create_reference_statement("sampler", sampler_res))
mat_res.statements.append(st)
resources[mat_name] = mat_res
from .datafile import Resource, Statement, Token
tex_res = Resource(image.name+".tex2d", "texture2d")
- use_interpolation = tex_node.interpolation!='Closest'
- if use_interpolation:
- if tex_node.use_mipmap:
- tex_res.statements.append(Statement("filter", Token('LINEAR_MIPMAP_LINEAR')))
- tex_res.statements.append(Statement("generate_mipmap", True))
- else:
- tex_res.statements.append(Statement("filter", Token('LINEAR')))
- tex_res.statements.append(Statement("max_anisotropy", tex_node.max_anisotropy))
- else:
- if tex_node.use_mipmap:
- tex_res.statements.append(Statement("filter", Token('NEAREST_MIPMAP_NEAREST')))
- tex_res.statements.append(Statement("generate_mipmap", True))
- else:
- tex_res.statements.append(Statement("filter", Token('NEAREST')))
+ if tex_node.use_mipmap:
+ tex_res.statements.append(Statement("generate_mipmap", True))
colorspace = image.colorspace_settings.name
if usage=='GRAY' and colorspace=='sRGB':
tex_res.statements.append(Statement("raw_data", texdata))
return tex_res
+
+class SamplerExporter:
+ def export_sampler(self, tex_node):
+ from .datafile import Resource, Statement, Token
+ samp_res = Resource(self.get_sampler_name(tex_node), "sampler")
+
+ use_interpolation = tex_node.interpolation!='Closest'
+ if use_interpolation:
+ if tex_node.use_mipmap:
+ samp_res.statements.append(Statement("filter", Token('LINEAR_MIPMAP_LINEAR')))
+ else:
+ samp_res.statements.append(Statement("filter", Token('LINEAR')))
+ samp_res.statements.append(Statement("max_anisotropy", tex_node.max_anisotropy))
+ else:
+ if tex_node.use_mipmap:
+ samp_res.statements.append(Statement("filter", Token('NEAREST_MIPMAP_NEAREST')))
+ else:
+ samp_res.statements.append(Statement("filter", Token('NEAREST')))
+
+ return samp_res
+
+ def get_sampler_name(self, tex_node):
+ name_parts = []
+
+ use_interpolation = tex_node.interpolation!='Closest'
+ name_parts.append("linear" if use_interpolation else "nearest")
+ if tex_node.use_mipmap:
+ name_parts.append("mip")
+ if use_interpolation and tex_node.max_anisotropy>1:
+ name_parts.append("aniso{:g}x".format(tex_node.max_anisotropy))
+
+ return "_".join(name_parts)+".samp"
self.properties = (self.base_color, self.metalness, self.roughness, self.normal, self.emission)
+ sampler_settings = None
+ for p in self.properties:
+ if p.texture:
+ settings = (p.texture.default_filter, p.texture.interpolation, p.texture.use_mipmap, p.texture.max_anisotropy)
+ if sampler_settings is None:
+ sampler_settings = settings
+ elif settings!=sampler_settings:
+ raise Exception("Conflicting sampler settings in material textures")
+
class MaterialMap:
def __init__(self, materials):