create_buffers();
else
{
- vertices.use_vertex_buffer(0);
+ vertices.use_buffer(0);
delete vbuf;
vbuf = 0;
delete ibuf;
if(!vbuf)
vbuf = new Buffer(ARRAY_BUFFER);
- vertices.use_vertex_buffer(vbuf);
+ vertices.use_buffer(vbuf);
if(!ibuf)
ibuf = new Buffer(ELEMENT_ARRAY_BUFFER);
arrays.clear();
- unsigned offset = 0;
+ unsigned offs = 0;
for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
{
unsigned slot = get_array_slot(*c);
Array &arr = arrays[slot];
arr.component = *c;
- arr.offset = offset;
+ arr.offset = offs;
- offset += get_component_size(*c);
+ offs += get_component_size(*c);
}
}
}
}
-void VertexArray::use_vertex_buffer(Buffer *b)
-{
- vbuf = b;
- dirty = true;
-}
-
void VertexArray::clear()
{
data.clear();
float *VertexArray::append()
{
data.insert(data.end(), stride, 0.0f);
- set_dirty();
+ dirty = true;
return &*(data.end()-stride);
}
float *VertexArray::modify(unsigned i)
{
- set_dirty();
+ dirty = true;
return &data[0]+i*stride;
}
-void VertexArray::set_dirty()
+unsigned VertexArray::get_data_size() const
{
- dirty = true;
+ return data.size()*sizeof(float);
+}
+
+void VertexArray::upload_data() const
+{
+ get_buffer()->sub_data(get_offset(), get_data_size(), &data[0]);
}
void VertexArray::apply() const
if(!set_current(this) && !dirty)
return;
+ Buffer *vbuf = get_buffer();
if(vbuf)
{
vbuf->bind_to(ARRAY_BUFFER);
if(dirty)
- {
- vbuf->data(data.size()*sizeof(float), &data[0]);
- dirty = false;
- }
+ update_buffer();
}
- const float *base = (vbuf ? 0 : &data[0]);
+ const float *base = (vbuf ? reinterpret_cast<float *>(get_offset()) : &data[0]);
unsigned stride_bytes = stride*sizeof(float);
apply_arrays(&arrays, (old ? &old->arrays : 0), base, stride_bytes);
#include <msp/core/refptr.h>
#include <msp/datafile/loader.h>
#include "bindable.h"
+#include "bufferable.h"
#include "datatype.h"
#include "primitivetype.h"
#include "vertexarraybuilder.h"
class Buffer;
-class VertexArray: public Bindable<VertexArray>
+class VertexArray: public Bindable<VertexArray>, public Bufferable
{
public:
class Loader: public DataFile::Loader, public VertexArrayBuilder
std::vector<float> data;
unsigned stride;
std::vector<Array> arrays;
- Buffer *vbuf;
mutable bool dirty;
VertexArray(const VertexArray &);
static unsigned get_array_slot(unsigned char);
public:
- void use_vertex_buffer(Buffer *);
+ /// Deprecated alias for use_buffer
+ void use_vertex_buffer(Buffer *b) { use_buffer(b); }
void clear();
void reserve(unsigned);
float *append();
float *modify(unsigned);
private:
- void set_dirty();
+ virtual unsigned get_data_size() const;
+ virtual void upload_data() const;
public:
unsigned size() const { return data.size()/stride; }