add("external_image", &Loader::external_image);
add("filter", &Loader::filter);
- add("max_anisotropy", &Loader::max_anisotropy);
add("generate_mipmap", &Loader::generate_mipmap);
add("image_data", &Loader::image_data);
add("mag_filter", &Loader::mag_filter);
+ add("max_anisotropy", &Loader::max_anisotropy);
add("min_filter", &Loader::min_filter);
add("wrap", &Loader::wrap);
add("wrap_r", &Loader::wrap_r);
#ifndef MSP_GL_TEXTURECUBE_H_
#define MSP_GL_TEXTURECUBE_H_
+#include <msp/gl/extensions/arb_texture_cube_map.h>
#include <msp/graphics/image.h>
#include "texture.h"
#include "vector.h"
-#include <msp/gl/extensions/arb_texture_cube_map.h>
namespace Msp {
namespace GL {