{
string stage_str;
vector<string> spec_values_in;
- bool as_module = false;
+ unsigned as_module = 0;
+ string module_type = "glsl";
unsigned target_version = 0;
GetOpt getopt;
getopt.add_option('p', "parse_only", parse_only, GetOpt::NO_ARG).set_help("Only parse the loaded source (implies -a)");
getopt.add_option('e', "specialize", spec_values_in, GetOpt::REQUIRED_ARG).set_help("Set specialization constant", "NAME:VALUE");
getopt.add_option('s', "stage", stage_str, GetOpt::REQUIRED_ARG).set_help("Output GLSL for STAGE", "STAGE");
- getopt.add_option('m', "module", as_module, GetOpt::NO_ARG).set_help("Compile as unspecialized module");
+ getopt.add_option('m', "module", module_type, GetOpt::OPTIONAL_ARG).bind_seen_count(as_module).set_help("Compile as unspecialized module");
getopt.add_option('t', "target-version", target_version, GetOpt::REQUIRED_ARG).set_help("Specify target GLSL version", "VER");
getopt.add_option('o', "out-file", out_filename, GetOpt::REQUIRED_ARG).set_help("Write output to file instead of stdout", "FILE");
getopt.add_argument("source", source_fn, GetOpt::REQUIRED_ARG).set_help("GLSL file to compile");
features = GL::SL::Features::from_version(GL::Version(target_version/100, target_version%100));
if(as_module)
- compile_mode = GL::SL::Compiler::MODULE;
+ {
+ if(module_type=="glsl" || module_type=="GLSL")
+ compile_mode = GL::SL::Compiler::MODULE;
+ else if(module_type=="spirv" || module_type=="spir-v" || module_type=="SPIRV" || module_type=="SPIR-V")
+ compile_mode = GL::SL::Compiler::SPIRV;
+ else
+ throw usage_error("Invalid module type");
+ }
+
+ if(compile_mode==GL::SL::Compiler::SPIRV && out_filename.empty())
+ throw usage_error("-o is required for SPIR-V");
if(parse_only)
{
dump_ast = true;
}
- if(stage_str=="vertex")
+ if(!stage_str.empty() && compile_mode==GL::SL::Compiler::SPIRV)
+ throw usage_error("-s can't be used with SPIR-V");
+ else if(stage_str=="vertex")
stage = GL::SL::Stage::VERTEX;
else if(stage_str=="geometry")
stage = GL::SL::Stage::GEOMETRY;
out = out_file.get();
}
- if(combined)
+ if(compile_mode==GL::SL::Compiler::SPIRV)
+ {
+ vector<UInt32> code = compiler.get_combined_spirv();
+ out->write(reinterpret_cast<char *>(&code.front()), code.size()*4);
+ }
+ else if(combined)
IO::print(*out, "%s\n", compiler.get_combined_glsl());
else if(stage!=GL::SL::Stage::SHARED)
IO::print(*out, "%s\n", compiler.get_stage_glsl(stage));