renderer.render(renderable, tag);
}
-void ShadowMap::set_debug_name(const std::string &name)
+void ShadowMap::set_debug_name(const string &name)
{
#ifdef DEBUG
fbo.set_debug_name(name+" [FBO]");
namespace GL {
namespace SL {
-void add_builtin_type(Stage &stage, const std::string &name, BasicTypeDeclaration::Kind kind, unsigned size, unsigned sign)
+void add_builtin_type(Stage &stage, const string &name, BasicTypeDeclaration::Kind kind, unsigned size, unsigned sign)
{
RefPtr<BasicTypeDeclaration> type = new BasicTypeDeclaration;
type->source = BUILTIN_SOURCE;