{ FRAGMENT, "rgb_surface", "vec3", "rgb_lit_surface", "l" },
{ FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb", "!s" },
{ FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb*l_shadow", "s" },
- { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse", "!m" },
+ { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse", "!m!t" },
+ { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse*tex_sample.rgb", "!mt" },
{ FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse", "m!p" },
{ FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse+rgb_surface_specular", "mp" },
{ UNIFORM, "projection_matrix", "mat4", "gl_ProjectionMatrix", 0 },
{ UNIFORM, "ShadowMap::shd_eye_matrix", "mat4", 0, 0 },
{ UNIFORM, "Lighting::light_sources", "LightSourceParameters[MAX_LIGHTS]", "gl_LightSource[i]", 0 },
- { UNIFORM, "Lighting::ambient_color", "vec4", 0, 0 },
+ { UNIFORM, "Lighting::ambient_color", "vec4", "gl_LightModel.ambient", 0 },
{ UNIFORM, "Lighting::sky_color", "vec4", 0, 0 },
{ UNIFORM, "Lighting::eye_sky_dir", "vec3", 0, 0 },
{ UNIFORM, "Lighting::horizon_limit", "float", 0, 0 },