{
var.declaration = 0;
r_members = 0;
+ /* Look for variable declarations in the block hierarchy first. Interface
+ blocks are always defined in the top level so we can't accidentally skip
+ one. */
for(Block *block=current_block; (!var.declaration && block); block=block->parent)
{
map<string, VariableDeclaration *>::iterator i = block->variables.find(var.name);
map<string, InterfaceBlock *>::const_iterator i = blocks.find(var.name);
if(i!=blocks.end() && i->second->instance_name==var.name)
{
+ /* The name refers to an interface block with an instance name rather
+ than a variable. Prepare a new syntax tree node accordingly. */
r_iface_ref = new InterfaceBlockReference;
r_iface_ref->name = var.name;
r_iface_ref->declaration = i->second;
}
else
{
+ // Look for the variable in anonymous interface blocks.
for(i=blocks.begin(); (!var.declaration && i!=blocks.end()); ++i)
if(i->second->instance_name.empty())
{
{
if(r_assignment_target)
{
+ /* More than one variable reference found in assignment target.
+ Unable to determine what the primary target is. */
record_target = false;
r_assignment_target = 0;
}
if(binary.oper->token[0]=='[')
{
{
+ /* The subscript expression is not a part of the primary assignment
+ target. */
SetFlag set(record_target, false);
binary.right->visit(*this);
}
{
stage_decl = &func;
+ // Set all previous declarations to use this definition.
for(vector<FunctionDeclaration *>::iterator i=decls.begin(); i!=decls.end(); ++i)
{
(*i)->definition = func.definition;
iface_var->interface = iface;
iface_var->type = var.type;
iface_var->name = name;
+ /* Geometry shader inputs are always arrays. But if we're bringing in an
+ entire block, the array is on the block and not individual variables. */
if(stage->type==Stage::GEOMETRY && !copy_block)
iface_var->array = ((var.array && var.interface!="in") || iface=="in");
else
{
if(var.declaration || !stage->previous)
return;
- /* Don't pull a variable from previous stage if we just generated an out
+ /* Don't pull a variable from previous stage if we just generated an output
interface in this stage */
if(stage->content.variables.count(var.name))
return;
{
if(iface_block->linked_block)
{
+ // Link all variables to their counterparts in the linked block.
const map<string, VariableDeclaration *> &linked_vars = iface_block->linked_block->members.variables;
map<string, VariableDeclaration *>::const_iterator i = linked_vars.find(var.name);
if(i!=linked_vars.end())
if(var.interface=="out")
{
- /* For out variables in function scope, generate a global interface and
- replace the local declaration with an assignment. */
+ /* For output variables in function scope, generate a global interface
+ and replace the local declaration with an assignment. */
if(function_scope && generate_interface(var, "out", var.name))
{
nodes_to_remove.insert(&var);
}
else if(var.interface=="in")
{
- /* Try to link in variables in global scope with out variables from
- previous stage */
+ /* Try to link input variables in global scope with output variables from
+ previous stage. */
if(current_block==&stage->content && !var.linked_declaration && stage->previous)
{
const map<string, VariableDeclaration *> &prev_vars = stage->previous->content.variables;
{
if(iface.interface=="in")
{
+ /* Try to link input blocks with output blocks sharing the same block
+ name from previous stage. */
if(!iface.linked_block && stage->previous)
{
const map<string, InterfaceBlock *> &prev_blocks = stage->previous->interface_blocks;
{
vector<VariableDeclaration *> pass_vars;
+ // Pass through all input variables of this stage.
for(map<string, VariableDeclaration *>::const_iterator i=stage->content.variables.begin(); i!=stage->content.variables.end(); ++i)
if(i->second->interface=="in")
pass_vars.push_back(i->second);
if(i->second->interface!="out")
continue;
+ /* Pass through output variables from the previous stage, but only
+ those which are not already linked to an input here. */
if(!i->second->linked_declaration && generate_interface(*i->second, "in", i->second->name))
pass_vars.push_back(i->second);
}
if(stage->type==Stage::GEOMETRY)
{
+ /* Special case for geometry shader: copy gl_Position from input to
+ output. */
InterfaceBlockReference *ref = new InterfaceBlockReference;
ref->name = "gl_in";
{
unsigned &count = refcounts[def];
++count;
+ /* Don't inline functions which are called more than once or are called
+ recursively. */
if(count>1 || def==current_function)
inlineable.erase(def);
}
if(ret.expression)
{
+ /* Create a new variable to hold the return value of the inlined
+ function. */
r_result_name = create_unused_name("return", true);
RefPtr<VariableDeclaration> var = new VariableDeclaration;
var->source = ret.source;
{
string result_name = InlineContentInjector().apply(*stage, *current_function, *current_block, insert_point, *def);
- // This will later get removed by UnusedVariableRemover
+ // This will later get removed by UnusedVariableRemover.
if(result_name.empty())
result_name = "msp_unused_from_inline";
BlockVariableMap &global_variables = variables.back();
for(BlockVariableMap::iterator i=global_variables.begin(); i!=global_variables.end(); ++i)
{
+ /* Don't remove output variables which are used by the next stage or the
+ graphics API. */
if(i->first->interface=="out" && (stage.type==Stage::FRAGMENT || i->first->linked_declaration || !i->first->name.compare(0, 3, "gl_")))
continue;
+
+ // Mark other unreferenced global variables as unused.
if(!i->second.referenced)
{
unused_nodes.insert(i->first);
if(var.declaration && !assignment_target)
{
VariableInfo &var_info = variables.back()[var.declaration];
+ // Previous assignments are used by this reference.
clear_assignments(var_info, false);
var_info.referenced = true;
}
void UnusedVariableRemover::visit(FunctionCall &call)
{
TraversingVisitor::visit(call);
+ /* Treat function calls as having side effects so expression statements
+ consisting of nothing but a function call won't be optimized away. */
r_side_effects = true;
}
void UnusedVariableRemover::record_assignment(VariableDeclaration &var, Node &node, bool chained)
{
VariableInfo &var_info = variables.back()[&var];
+ /* An assignment which completely replaces the value of the variable causes
+ any previous unreferenced assignments to be unused. */
if(!chained)
clear_assignments(var_info, true);
var_info.assignments.push_back(&node);
func.body.visit(*this);
BlockVariableMap &block_variables = variables.back();
+
+ /* Mark global variables as conditionally assigned so assignments in other
+ functions won't be removed. */
for(BlockVariableMap::iterator i=block_variables.begin(); i!=block_variables.end(); ++i)
if(!i->second.local)
i->second.conditionally_assigned = true;
+
+ /* Always treat function parameters as referenced. Removing unused
+ parameters is not currently supported. */
for(NodeArray<VariableDeclaration>::iterator i=func.parameters.begin(); i!=func.parameters.end(); ++i)
block_variables[i->get()].referenced = true;
+
merge_down_variables();
}
{
if(!i->second.referenced)
unused_nodes.insert(i->first);
+ /* Any unreferenced assignments when a variable runs out of scope
+ become unused. */
clear_assignments(i->second, true);
continue;
}
parent_variables.insert(*i);
else
{
+ // Merge a non-local variable's state into the parent scope.
if(i->second.referenced || !i->second.conditionally_assigned)
clear_assignments(j->second, !i->second.referenced);
j->second.conditionally_assigned = i->second.conditionally_assigned;
swap(variables.back(), if_variables);
cond.else_body.visit(*this);
+ // Combine variables from both branches.
BlockVariableMap &else_variables = variables.back();
for(BlockVariableMap::iterator i=else_variables.begin(); i!=else_variables.end(); ++i)
{
BlockVariableMap::iterator j = if_variables.find(i->first);
if(j!=if_variables.end())
{
+ // The variable was found in both branches.
i->second.assignments.insert(i->second.assignments.end(), j->second.assignments.begin(), j->second.assignments.end());
i->second.conditionally_assigned |= j->second.conditionally_assigned;
if_variables.erase(j);
}
else
+ // Mark variables found in only one branch as conditionally assigned.
i->second.conditionally_assigned = true;
}
+ /* Move variables which were only used in the if block into the combined
+ block. */
for(BlockVariableMap::iterator i=if_variables.begin(); i!=if_variables.end(); ++i)
{
i->second.conditionally_assigned = true;