"""
import sys
+import math
import Blender
+class Edge:
+ def __init__(self, me):
+ self._medge=me
+ self.faces=[]
+ self.smooth=False
+
+ def __getattr__(self, attr):
+ return getattr(self._medge, attr)
+
+ def check_smooth(self, limit):
+ if len(self.faces)!=2:
+ return
+
+ d=Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
+ if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999:
+ self.smooth=1
+
+ def other_face(self, f):
+ if f.index==self.faces[0].index:
+ if len(self.faces)>=2:
+ return self.faces[1]
+ else:
+ return None
+ else:
+ return self.faces[0]
+
+
+class Vertex:
+ def __init__(self, mv):
+ if mv.__class__==Vertex:
+ self._mvert=mv._mvert
+ else:
+ self._mvert=mv
+
+ def __getattr__(self, attr):
+ return getattr(self._mvert, attr)
+
+
+class Face:
+ def __init__(self, mf):
+ self._mface=mf
+ self.smooth_group=None
+ self.edges=[]
+ self.verts=[v for v in mf.verts]
+
+ def __getattr__(self, attr):
+ return getattr(self._mface, attr)
+
+
+class SmoothGroup:
+ def __init__(self):
+ self.faces=[]
+ self.verts=[]
+
+ def find_vertices(self):
+ vert_map={}
+ for f in self.faces:
+ for i in range(len(f.verts)):
+ v=f.verts[i]
+ if v.index not in vert_map:
+ vt=Vertex(v)
+ if not f.smooth:
+ vt.no=f.no
+ self.verts.append(vt)
+ vert_map[v.index]=vt
+ f.verts[i]=vt
+ else:
+ f.verts[i]=vert_map[v.index]
+
+
class Exporter:
def __init__(self, fn):
self.filename=fn
else:
self.out_file=file(fn, "w")
+ def find_smooth_group(self, face, sg):
+ face.smooth_group=sg
+ sg.faces.append(face)
+ queue=[face]
+ while queue:
+ f=queue.pop(0)
+ for e in f.edges:
+ if e.smooth:
+ f2=e.other_face(f)
+ if f2 and not f2.smooth_group:
+ f2.smooth_group=sg
+ sg.faces.append(f2)
+ queue.append(f2)
+
def export(self):
scene=Blender.Scene.GetCurrent()
mesh=obj.getData(mesh=True)
- self.out_file.write("vertices NORMAL3,VERTEX3\n{\n")
- for v in mesh.verts:
+ faces=[Face(f) for f in mesh.faces]
+
+ edges=dict([(e.key, Edge(e)) for e in mesh.edges])
+ for f in faces:
+ for e in f.edge_keys:
+ edges[e].faces.append(f)
+ f.edges.append(edges[e])
+
+ smooth_limit=math.cos(mesh.degr*math.pi/180)
+ for e in edges.itervalues():
+ e.check_smooth(smooth_limit)
+
+ smooth_groups=[]
+ for f in faces:
+ if not f.smooth_group:
+ sg=SmoothGroup()
+ smooth_groups.append(sg)
+ self.find_smooth_group(f, sg)
+
+ verts=[]
+ for sg in smooth_groups:
+ sg.find_vertices()
+ for v in sg.verts:
+ v.index=len(verts)
+ verts.append(v)
+
+ self.out_file.write("vertices NORMAL3_VERTEX3\n{\n")
+ for v in verts:
self.out_file.write("\tnormal3 %g %g %g;\n"%tuple(v.no))
self.out_file.write("\tvertex3 %g %g %g;\n"%tuple(v.co))
self.out_file.write("};\n")
self.out_file.write("batch TRIANGLES\n{\n")
- for f in mesh.faces:
+ for f in faces:
for i in range(2, len(f.verts)):
self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index))
self.out_file.write("};\n")
+
class FrontEnd:
def run(self):
#self.export(None)
Blender.Window.FileSelector(self.export, "Export MSP GL mesh", Blender.sys.makename(ext='.mesh'))
-
+
def export(self, fn):
exp=Exporter(fn)
exp.export()
+
if __name__=="__main__":
fe=FrontEnd()
fe.run()