--- /dev/null
+#include <msp/fs/utils.h>
+#include "animation.h"
+#include "armature.h"
+#include "font.h"
+#include "keyframe.h"
+#include "material.h"
+#include "mesh.h"
+#include "object.h"
+#include "pose.h"
+#include "program.h"
+#include "resources.h"
+#include "technique.h"
+#include "texture2d.h"
+#include "texturecube.h"
+
+using namespace std;
+
+namespace Msp {
+namespace GL {
+
+Resources::Resources():
+ default_tex_filter(LINEAR_MIPMAP_LINEAR)
+{
+ add_type<Animation>().suffix(".anim").keyword("animation");
+ add_type<Armature>().suffix(".arma").keyword("armature");
+ add_type<Font>().keyword("font");
+ add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
+ add_type<Material>().suffix(".mat").keyword("material");
+ add_type<Mesh>().keyword("mesh");
+ add_type<Object>().keyword("object");
+ add_type<Pose>().keyword("pose");
+ add_type<Program>().keyword("shader");
+ add_type<Technique>().suffix(".tech").keyword("technique");
+ add_type<Texture2D>().base<Texture>().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d);
+ add_type<TextureCube>().base<Texture>().suffix(".texcb").keyword("texture_cube");
+}
+
+void Resources::set_default_texture_filter(TextureFilter tf)
+{
+ default_tex_filter = tf;
+}
+
+Texture2D *Resources::create_texture2d(const string &name)
+{
+ string ext = FS::extpart(name);
+ if(ext==".tex2d")
+ return 0;
+
+ if(RefPtr<IO::Seekable> io = open_from_sources(name))
+ {
+ Graphics::Image image;
+ image.load_io(*io);
+
+ RefPtr<GL::Texture2D> tex = new GL::Texture2D;
+
+ if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR ||
+ default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR)
+ {
+ tex->set_generate_mipmap(true);
+ tex->set_mag_filter(LINEAR);
+ }
+ else
+ tex->set_mag_filter(default_tex_filter);
+ tex->set_min_filter(default_tex_filter);
+
+ tex->image(image);
+ return tex.release();
+ }
+
+ return 0;
+}
+
+} // namespace GL
+} // namespace Msp
--- /dev/null
+#ifndef MSP_GL_RESOURCES_H_
+#define MSP_GL_RESOURCES_H_
+
+#include <msp/datafile/collection.h>
+#include "texture.h"
+
+namespace Msp {
+namespace GL {
+
+class Texture2D;
+
+class Resources: virtual public DataFile::Collection
+{
+private:
+ TextureFilter default_tex_filter;
+
+public:
+ Resources();
+
+ void set_default_texture_filter(TextureFilter);
+
+protected:
+ Texture2D *create_texture2d(const std::string &);
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif