-#ifndef ARMATURE_H_
-#define ARMATURE_H_
+#ifndef MSP_GL_ARMATURE_H_
+#define MSP_GL_ARMATURE_H_
#include <list>
#include <string>
-#ifndef COLORCURVE_H_
-#define COLORCURVE_H_
+#ifndef MSP_GL_COLORCURVE_H_
+#define MSP_GL_COLORCURVE_H_
#include "postprocessor.h"
#include "program.h"
-#ifndef CYLINDER_H_
-#define CYLINDER_H_
+#ifndef MSP_GL_CYLINDER_H_
+#define MSP_GL_CYLINDER_H_
#include "geometrybuilder.h"
-#ifndef RESOURCEWATCHER_H_
-#define RESOURCEWATCHER_H_
+#ifndef MSP_GL_RESOURCEWATCHER_H_
+#define MSP_GL_RESOURCEWATCHER_H_
namespace Msp {
namespace GL {
-#ifndef SHADOWMAP_H_
-#define SHADOWMAP_H_
+#ifndef MSP_GL_SHADOWMAP_H_
+#define MSP_GL_SHADOWMAP_H_
#include "effect.h"
#include "framebuffer.h"
-#ifndef TECHNIQUE_H_
-#define TECHNIQUE_H_
+#ifndef MSP_GL_TECHNIQUE_H_
+#define MSP_GL_TECHNIQUE_H_
#include "renderpass.h"
#include "tag.h"
-#ifndef WINDINGTEST_H_
-#define WINDINGTEST_H_
+#ifndef MSP_GL_WINDINGTEST_H_
+#define MSP_GL_WINDINGTEST_H_
#include <msp/strings/lexicalcast.h>
#include "bindable.h"