void Texture2DArray::layer_image(unsigned level, unsigned z, const Graphics::Image &img)
{
if(!get_width())
- throw invalid_operation("Texture2D::layer_image");
+ throw invalid_operation("Texture2DArray::layer_image");
unsigned w = img.get_width();
unsigned h = img.get_height();
PixelFormat fmt = pixelformat_from_graphics(img.get_format());
if(w!=get_width() || h!=get_height())
- throw incompatible_data("Texture2D::image");
+ throw incompatible_data("Texture2DArray::layer_image");
PixelStore pstore = PixelStore::from_image(img);
BindRestore _bind_ps(pstore);