#include <msp/input/keyboard.h>
#include <msp/input/keys.h>
#include <msp/time/timestamp.h>
-#include <msp/time/units.h>
+#include <msp/time/timedelta.h>
#include <msp/time/utils.h>
using namespace std;
#include <msp/gl/texture2d.h>
#include <msp/gl/texturing.h>
#include <msp/time/timestamp.h>
+#include <msp/time/timedelta.h>
#include <msp/time/utils.h>
-#include <msp/time/units.h>
using namespace std;
using namespace Msp;
#include <cmath>
#include <msp/core/maputils.h>
#include <msp/datafile/collection.h>
-#include <msp/time/units.h>
#include "animation.h"
#include "animationeventobserver.h"
#include "armature.h"
if(!resource_manager)
return 0;
- if(RefPtr<IO::Seekable> io = open_from_sources(name))
+ if(RefPtr<IO::Seekable> io = open_raw(name))
{
RefPtr<Mesh> mesh = new Mesh(resource_manager);
resource_manager->set_resource_location(*mesh, *this, name);
if(ext==".tex2d")
return 0;
- if(RefPtr<IO::Seekable> io = open_from_sources(name))
+ if(RefPtr<IO::Seekable> io = open_raw(name))
{
Graphics::Image image;
if(!resource_manager)
if(ext==".shader")
return 0;
- if(RefPtr<IO::Seekable> io = open_from_sources(name))
+ if(RefPtr<IO::Seekable> io = open_raw(name))
{
ProgramCompiler compiler;
compiler.compile(*io, this, name);