]> git.tdb.fi Git - libs/gl.git/commitdiff
Fix vertex array offsets
authorMikko Rasa <tdb@tdb.fi>
Mon, 3 Sep 2012 19:06:25 +0000 (22:06 +0300)
committerMikko Rasa <tdb@tdb.fi>
Mon, 3 Sep 2012 20:07:13 +0000 (23:07 +0300)
Since array application order may now be different from the format order,
and VertexArrayBuilder stores components in the latter, calculating the
offsets while applying arrays gives wrong results.

source/vertexarray.cpp
source/vertexarray.h

index d834ab7c7f3044d8aa691d34288bd7f1805050a6..6c0e5f1aea363c8de02eeaea1c714f7ac1196645 100644 (file)
@@ -28,12 +28,18 @@ void VertexArray::reset(const VertexFormat &f)
 
        arrays.clear();
 
+       unsigned offset = 0;
        for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
        {
                unsigned slot = get_array_slot(*c);
                if(slot>=arrays.size())
                        arrays.resize(slot+1);
-               arrays[slot] = *c;
+
+               Array &arr = arrays[slot];
+               arr.component = *c;
+               arr.offset = offset;
+
+               offset += get_component_size(*c);
        }
 }
 
@@ -133,7 +139,6 @@ void VertexArray::apply() const
        }
 
        const float *base = (vbuf ? 0 : &data[0]);
-       unsigned offset = 0;
        unsigned stride_bytes = stride*sizeof(float);
        unsigned active_tex = 0;
        unsigned n_arrays = arrays.size();
@@ -141,25 +146,25 @@ void VertexArray::apply() const
                n_arrays = max(n_arrays, old->arrays.size());
        for(unsigned i=0; i<n_arrays; ++i)
        {
-               unsigned char arr = (i<arrays.size() ? arrays[i] : 0);
-               unsigned char old_arr = (old && i<old->arrays.size() ? old->arrays[i] : 0);
+               const Array *arr = ((i<arrays.size() && arrays[i].component) ? &arrays[i] : 0);
+               const Array *old_arr = ((old && i<old->arrays.size() && old->arrays[i].component) ? &old->arrays[i] : 0);
                if(!arr && !old_arr)
                        continue;
 
-               unsigned char comp = (arr ? arr : old_arr);
+               unsigned char comp = (arr ? arr->component : old_arr->component);
                unsigned sz = get_component_size(comp);
                unsigned t = get_component_type(comp);
                GLenum array_type = 0;
                if(t==get_component_type(VERTEX3))
                {
                        if(arr)
-                               glVertexPointer(sz, GL_FLOAT, stride_bytes, base+offset);
+                               glVertexPointer(sz, GL_FLOAT, stride_bytes, base+arr->offset);
                        array_type = GL_VERTEX_ARRAY;
                }
                else if(t==get_component_type(NORMAL3))
                {
                        if(arr)
-                               glNormalPointer(GL_FLOAT, stride_bytes, base+offset);
+                               glNormalPointer(GL_FLOAT, stride_bytes, base+arr->offset);
                        array_type = GL_NORMAL_ARRAY;
                }
                else if(t==get_component_type(COLOR4_FLOAT))
@@ -167,9 +172,9 @@ void VertexArray::apply() const
                        if(arr)
                        {
                                if(sz==1)
-                                       glColorPointer(4, GL_UNSIGNED_BYTE, stride_bytes, base+offset);
+                                       glColorPointer(4, GL_UNSIGNED_BYTE, stride_bytes, base+arr->offset);
                                else
-                                       glColorPointer(sz, GL_FLOAT, stride_bytes, base+offset);
+                                       glColorPointer(sz, GL_FLOAT, stride_bytes, base+arr->offset);
                        }
                        array_type = GL_COLOR_ARRAY;
                }
@@ -182,7 +187,7 @@ void VertexArray::apply() const
                                active_tex = t;
                        }
                        if(arr)
-                               glTexCoordPointer(sz, GL_FLOAT, stride_bytes, base+offset);
+                               glTexCoordPointer(sz, GL_FLOAT, stride_bytes, base+arr->offset);
                        array_type = GL_TEXTURE_COORD_ARRAY;
                }
                else
@@ -190,7 +195,7 @@ void VertexArray::apply() const
                        if(t>=get_component_type(ATTRIB1))
                                t -= get_component_type(ATTRIB1);
                        if(arr)
-                               glVertexAttribPointer(t, sz, GL_FLOAT, false, stride_bytes, base+offset);
+                               glVertexAttribPointer(t, sz, GL_FLOAT, false, stride_bytes, base+arr->offset);
                }
 
                // Only change enable state if needed
@@ -208,9 +213,6 @@ void VertexArray::apply() const
                        else
                                glDisableVertexAttribArray(t);
                }
-
-               if(arr)
-                       offset += sz;
        }
 
        if(active_tex)
@@ -221,6 +223,12 @@ void VertexArray::apply() const
 }
 
 
+VertexArray::Array::Array():
+       component(0),
+       offset(0)
+{ }
+
+
 VertexArray::Loader::Loader(VertexArray &a):
        VertexArrayBuilder(a)
 {
index 26204b312134e4bc1c5ebf2ebe845c19ff205304..1887ad912d52547d89257e48f74af7d10e58db47 100644 (file)
@@ -26,10 +26,18 @@ public:
        };
 
 private:
+       struct Array
+       {
+               unsigned char component;
+               unsigned char offset;
+
+               Array();
+       };
+
        VertexFormat format;
        std::vector<float> data;
        unsigned stride;
-       std::vector<unsigned char> arrays;
+       std::vector<Array> arrays;
        RefPtr<Buffer> vbuf;
        bool defer_vbuf;
        mutable bool dirty;