return x;
}
-void Font::draw_string(const string &str, StringCodec::Decoder &dec) const
+void Font::draw_string(const string &str, StringCodec::Decoder &dec, const Color &color) const
{
+ Bind bind_tex(get_texture(), true);
Immediate imm((TEXCOORD2, COLOR4_UBYTE, VERTEX2));
- draw_string(str, dec, imm);
+ imm.color(color);
+ build_string(str, dec, imm);
}
-void Font::draw_string(const string &str, StringCodec::Decoder &dec, PrimitiveBuilder &bld) const
+void Font::build_string(const string &str, StringCodec::Decoder &dec, PrimitiveBuilder &bld) const
{
MatrixStack::Push push_mtx(bld.matrix());
- Bind bind_tex(get_texture(), true);
bld.begin(QUADS);
for(string::const_iterator i=str.begin(); i!=str.end();)
float get_string_width(const std::string &str) const
{ return get_string_width<StringCodec::Utf8>(str); }
- void draw_string(const std::string &, StringCodec::Decoder &) const;
- void draw_string(const std::string &, StringCodec::Decoder &, PrimitiveBuilder &) const;
+ /// Draws a string to the framebuffer with Immediate.
+ void draw_string(const std::string &, StringCodec::Decoder &, const Color & = Color()) const;
template<class C>
- void draw_string(const std::string &str) const
+ void draw_string(const std::string &str, const Color &color = Color()) const
{
typename C::Decoder dec;
- draw_string(str, dec);
+ draw_string(str, dec, color);
}
- void draw_string(const std::string &str) const
- { draw_string<StringCodec::Utf8>(str); }
+ void draw_string(const std::string &str, const Color &color = Color()) const
+ { draw_string<StringCodec::Utf8>(str, color); }
+
+ /** Builds the primitives for a string. The PrimitiveBuilder should be
+ associated with a target that has at least VERTEX2 and TEXCOORD2 components.
+ The texture is not bound, to avoid unnecessary bindings when creating
+ meshes. */
+ void build_string(const std::string &, StringCodec::Decoder &, PrimitiveBuilder &) const;
template<class C>
- void draw_string(const std::string &str, PrimitiveBuilder &pb) const
+ void build_string(const std::string &str, PrimitiveBuilder &pb) const
{
typename C::Decoder dec;
- draw_string(str, dec, pb);
+ build_string(str, dec, pb);
}
- void draw_string(const std::string &str, PrimitiveBuilder &pb) const
- { return draw_string<StringCodec::Utf8>(str, pb); }
+ void build_string(const std::string &str, PrimitiveBuilder &pb) const
+ { return build_string<StringCodec::Utf8>(str, pb); }
private:
void create_glyph_vertices(const Glyph &, VertexBuilder &) const;