class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
bl_idname = "export_mesh.mspgl_mesh"
bl_label = "Export Msp GL mesh"
+ bl_description = "Export one or more meshes in Msp GL format"
filename_ext = ".mesh"
class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
bl_idname = "export_mesh.mspgl_object"
bl_label = "Export Msp GL object"
+ bl_description = "Export one or more objects in Msp GL format"
filename_ext = ".object"
class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_armature"
bl_label = "Export Msp GL armature"
+ bl_description = "Export an armature in Msp GL format"
filename_ext = ".arma"
class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_animation"
bl_label = "Export Msp GL animation"
+ bl_description = "Export one or more animations in Msp GL format"
filename_ext = ".anim"
class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export_scene.mspgl_scene"
bl_label = "Export Msp GL scene"
+ bl_description = "Export the active scene in Msp GL format"
filename_ext = ".scene"
class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_camera"
bl_label = "Export Msp GL camera"
+ bl_description = "Export a camera in Msp GL format"
filename_ext = ".camera"