#include <stdexcept>
+#include "arb_uniform_buffer_object.h"
#include "arb_vertex_buffer_object.h"
-#include "extension.h"
#include "buffer.h"
+#include "extension.h"
+#include "misc.h"
using namespace std;
namespace Msp {
namespace GL {
-const Buffer *Buffer::bound[4] = { 0, 0, 0, 0 };
+const Buffer *Buffer::bound[5] = { 0, 0, 0, 0, 0 };
Buffer::Buffer(BufferType t):
type(t),
static RequireExtension _req_vbo("GL_ARB_vertex_buffer_object");
if(type==PIXEL_PACK_BUFFER || type==PIXEL_UNPACK_BUFFER)
static RequireExtension _req_pbo("GL_ARB_pixel_buffer_object");
+ else if(type==UNIFORM_BUFFER)
+ static RequireExtension _req_ubo("GL_ARB_uniform_buffer_object");
}
void Buffer::set_usage(BufferUsage u)
restore(old, type);
}
+BufferRange *Buffer::create_range(unsigned s, unsigned o)
+{
+ return new BufferRange(*this, s, o);
+}
+
void Buffer::bind_to(BufferType t) const
{
if(t!=type)
case ELEMENT_ARRAY_BUFFER: return bound[1];
case PIXEL_PACK_BUFFER: return bound[2];
case PIXEL_UNPACK_BUFFER: return bound[3];
+ case UNIFORM_BUFFER: return bound[4];
default: throw invalid_argument("Buffer::binding");
}
}
}
}
+
+vector<const BufferRange *> BufferRange::bound_uniform;
+
+BufferRange::BufferRange(Buffer &b, unsigned o, unsigned s):
+ buffer(b),
+ offset(o),
+ size(s)
+{
+ if(o>buffer.get_size() || o+s>buffer.get_size())
+ throw out_of_range("BufferRange::BufferRange");
+}
+
+void BufferRange::data(const void *d)
+{
+ buffer.sub_data(offset, size, d);
+}
+
+void BufferRange::bind_to(BufferType t, unsigned i)
+{
+ if(t!=buffer.type)
+ Buffer::require_buffer_type(t);
+ // Intentionally using bitwise | to avoid short-circuiting
+ if(Buffer::set_current(t, &buffer) | set_current(t, i, this))
+ glBindBufferRange(t, i, buffer.id, offset, size);
+}
+
+void BufferRange::unbind_from(BufferType t, unsigned i)
+{
+ if(set_current(t, i, 0))
+ {
+ Buffer::set_current(t, 0);
+ glBindBufferBase(t, i, 0);
+ }
+}
+
+const BufferRange *&BufferRange::binding(BufferType type, unsigned index)
+{
+ if(type==UNIFORM_BUFFER)
+ {
+ if(index>=get_n_uniform_buffer_bindings())
+ throw out_of_range("Buffer::binding");
+ if(bound_uniform.size()<=index)
+ bound_uniform.resize(index+1);
+ return bound_uniform[index];
+ }
+ else
+ throw invalid_argument("Buffer::binding");
+}
+
+bool BufferRange::set_current(BufferType type, unsigned index, const BufferRange *buf)
+{
+ const BufferRange *&ptr = binding(type, index);
+ if(ptr==buf)
+ return false;
+
+ ptr = buf;
+ return true;
+}
+
+unsigned BufferRange::get_n_uniform_buffer_bindings()
+{
+ static unsigned count = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS);
+ return count;
+}
+
} // namespace GL
} // namespace Msp
#ifndef MSP_GL_BUFFER_H_
#define MSP_GL_BUFFER_H_
+#include <vector>
#include "gl.h"
namespace Msp {
ARRAY_BUFFER = GL_ARRAY_BUFFER_ARB,
ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER_ARB,
PIXEL_PACK_BUFFER = GL_PIXEL_PACK_BUFFER_ARB,
- PIXEL_UNPACK_BUFFER = GL_PIXEL_UNPACK_BUFFER_ARB
+ PIXEL_UNPACK_BUFFER = GL_PIXEL_UNPACK_BUFFER_ARB,
+ UNIFORM_BUFFER = GL_UNIFORM_BUFFER
};
enum BufferUsage
DYNAMIC_COPY = GL_DYNAMIC_COPY_ARB
};
+class BufferRange;
+
/**
A buffer for storing data in GL memory. Putting vertex and index data in
buffers can improve rendering performance. The VertexArray and Mesh classes
*/
class Buffer
{
+ friend class BufferRange;
+
private:
BufferType type;
BufferUsage usage;
unsigned id;
unsigned size;
- static const Buffer *bound[4];
+ static const Buffer *bound[5];
public:
Buffer(BufferType);
unsigned get_size() const { return size; }
+ BufferRange *create_range(unsigned, unsigned);
+
/** Binds the buffer in its default slot. */
void bind() const { bind_to(type); }
static void restore(const Buffer *, BufferType);
};
+
/**
An adaptor for Buffer to make it compatible with Bind.
*/
static void unbind() { Buffer::unbind_from(T); }
};
+
+/**
+A proxy for a subset of a buffer. Can be bound for use with uniform blocks.
+*/
+class BufferRange
+{
+private:
+ Buffer &buffer;
+ unsigned offset;
+ unsigned size;
+
+ static std::vector<const BufferRange *> bound_uniform;
+
+public:
+ BufferRange(Buffer &, unsigned, unsigned);
+
+ void data(const void *);
+
+ void bind_to(BufferType, unsigned);
+
+ static const BufferRange *current(BufferType t, unsigned i) { return binding(t, i); }
+ static void unbind_from(BufferType, unsigned);
+private:
+ static const BufferRange *&binding(BufferType, unsigned);
+ static bool set_current(BufferType, unsigned, const BufferRange *);
+
+public:
+ static unsigned get_n_uniform_buffer_bindings();
+};
+
} // namespace GL
} // namespace Msp