wrap_s = REPEAT;
wrap_t = REPEAT;
wrap_r = REPEAT;
+ border_color = Color(0.0f, 0.0f, 0.0f, 0.0f);
compare = false;
cmp_func = LEQUAL;
dirty_params = 0;
set_parameter_i(GL_TEXTURE_WRAP_T, wrap_t);
if(mask&WRAP_R)
set_parameter_i(GL_TEXTURE_WRAP_R, wrap_r);
+ if(mask&BORDER_COLOR)
+ set_parameter_fv(GL_TEXTURE_BORDER_COLOR, &border_color.r);
if(mask&COMPARE)
{
set_parameter_i(GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
glTexParameterf(owner->get_target(), param, value);
}
+void Sampler::set_parameter_fv(unsigned param, const float *value) const
+{
+ if(id)
+ glSamplerParameterfv(id, param, value);
+ else if(ARB_direct_state_access)
+ glTextureParameterfv(owner->get_id(), param, value);
+ else
+ glTexParameterfv(owner->get_target(), param, value);
+}
+
void Sampler::set_min_filter(TextureFilter f)
{
min_filter = f;
update_parameter(WRAP_R);
}
+void Sampler::set_border_color(const Color &c)
+{
+ border_color = c;
+ update_parameter(BORDER_COLOR);
+}
+
void Sampler::disable_compare()
{
compare = false;
Sampler::Loader::Loader(Sampler &s):
DataFile::ObjectLoader<Sampler>(s)
{
+ add("border_color", &Loader::border_color);
add("compare", &Loader::compare);
add("filter", &Loader::filter);
add("mag_filter", &Loader::mag_filter);
add("wrap_t", &Loader::wrap_t);
}
+void Sampler::Loader::border_color(float r, float g, float b, float a)
+{
+ obj.set_border_color(Color(r, g, b, a));
+}
+
void Sampler::Loader::compare(Predicate c)
{
obj.set_compare(c);
tw = REPEAT;
else if(c.get()=="CLAMP_TO_EDGE")
tw = CLAMP_TO_EDGE;
+ else if(c.get()=="CLAMP_TO_BORDER")
+ tw = CLAMP_TO_BORDER;
else if(c.get()=="MIRRORED_REPEAT")
tw = MIRRORED_REPEAT;
else
#define MSP_GL_SAMPLER_H_
#include <msp/datafile/objectloader.h>
+#include "color.h"
#include "gl.h"
#include "predicate.h"
/// Extend the texels at the edge of the texture to infinity
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
+ /// Sampling outside the texture will return border color
+ CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER,
+
/// Tile the texture, with every other repetition mirrored
MIRRORED_REPEAT = GL_MIRRORED_REPEAT
};
private:
void init();
+ void border_color(float, float, float, float);
void compare(Predicate);
void filter(TextureFilter);
void mag_filter(TextureFilter);
WRAP_S = 8,
WRAP_T = 16,
WRAP_R = 32,
- COMPARE = 64
+ BORDER_COLOR = 64,
+ COMPARE = 128
};
unsigned id;
TextureWrap wrap_s;
TextureWrap wrap_t;
TextureWrap wrap_r;
+ Color border_color;
bool compare;
Predicate cmp_func;
mutable int dirty_params;
void update_parameter(int) const;
void set_parameter_i(unsigned, int) const;
void set_parameter_f(unsigned, float) const;
+ void set_parameter_fv(unsigned, const float *) const;
public:
void set_min_filter(TextureFilter);
void set_wrap_t(TextureWrap);
void set_wrap_r(TextureWrap);
+ void set_border_color(const Color &);
+ const Color &get_border_color() const { return border_color; }
+
/** Disables depth comparison. */
void disable_compare();