namespace Msp {
namespace GL {
-EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
- Effect(r),
- environment(e),
- irradiance_shprog(Resources::get_global().get<Program>("_envmap_irradiance.glsl.shader")),
- specular_shprog(Resources::get_global().get<Program>("_envmap_specular.glsl.shader")),
- fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
- sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
- mip_sampler(Resources::get_global().get<Sampler>("_mip_clamp.samp"))
-{
- init(s, RGB8, 1);
-}
-
EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, Renderable &r, Renderable &e):
Effect(r),
environment(e),
unsigned update_delay;
public:
- EnvironmentMap(unsigned size, Renderable &rend, Renderable &env);
EnvironmentMap(unsigned size, PixelFormat, Renderable &rend, Renderable &env);
EnvironmentMap(unsigned size, PixelFormat, unsigned, Renderable &rend, Renderable &env);
private:
ShadowMap::ShadowMap(unsigned s, Renderable &r, const Light &l, Renderable &c):
Effect(r),
+ size(s),
light(l),
shadow_caster(c),
- sampler(Resources::get_global().get<Sampler>("_linear_clamp_shadow.samp"))
+ sampler(Resources::get_global().get<Sampler>("_linear_clamp_shadow.samp")),
+ radius(1),
+ depth_bias(4),
+ rendered(false)
{
- init(s);
-}
-
-ShadowMap::ShadowMap(unsigned s, Renderable &r, const Light &l):
- Effect(r),
- light(l),
- shadow_caster(r),
- sampler(Resources::get_global().get<Sampler>("_linear_clamp_shadow.samp"))
-{
- init(s);
-}
-
-void ShadowMap::init(unsigned s)
-{
- size = s;
- radius = 1;
- depth_bias = 4;
- rendered = false;
-
depth_buf.storage(DEPTH_COMPONENT32F, size, size, 1);
fbo.set_format((DEPTH_ATTACHMENT,DEPTH_COMPONENT32F));
fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0);
public:
ShadowMap(unsigned, Renderable &, const Light &, Renderable &);
- DEPRECATED ShadowMap(unsigned, Renderable &, const Light &);
-private:
- void init(unsigned);
-public:
/** Sets the ShadowMap target point and radius. The transformation matrix is
computed so that a sphere with the specified parameters will be completely
covered by the ShadowMap. */