out_file.end()
out_file.end()
elif mesh.materials:
- m = mesh.materials[0]
+ mat = mesh.materials[0]
out_file.begin("material")
- out_file.write("diffuse", m.R, m.G, m.B, 1.0)
- out_file.write("ambient", m.R*m.amb, m.G*m.amb, m.B*m.amb, 1.0)
- out_file.write("specular", m.specR*m.spec, m.specG*m.spec, m.specB*m.spec, 1.0)
- out_file.write("shininess", m.hard);
+ diff = mat.diffuse_color
+ out_file.write("diffuse", diff.r, diff.g, diff.b, 1.0)
+ amb = diff*mat.ambient
+ out_file.write("ambient", amb.r, amb.g, amb.b, 1.0)
+ spec = mat.specular_color*mat.specular_intensity
+ out_file.write("specular", spec.r, spec.g, spec.b, 1.0)
+ out_file.write("shininess", mat.specular_hardness);
out_file.end()
out_file.end()
out_file.end()
self.flag = False
+class FakeUvTex:
+ def __init__(self, n):
+ self.name = n
+
def uvtex_unit_number(uvtex):
dot = uvtex.name.find('.')
if dot!=-1 and uvtex.name[dot+1:dot+5]=="unit" and uvtex.name[dot+5:].isdigit():
e.check_smooth(1)
def generate_material_uv(self):
+ self.uv_textures.append(FakeUvTex("material_tex"))
for f in self.faces:
- f.uv = ([(f.material_index+0.5)/len(self.materials), 0.5],)*len(f.vertices)
- self.has_uv = True
+ f.uvs.append([((f.material_index+0.5)/len(self.materials), 0.5)]*len(f.vertices))
def split_vertices(self, find_group_func, progress, *args):
groups = []