filename_ext = ".scene"
- selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
+ selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects", default=False)
visible_only: bpy.props.BoolProperty(name="Visible only", description="Only export objects in visible collections", default=True)
- resource_collection: bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
+ collection: bpy.props.BoolProperty(name="As a collection", description="Export the scene and all resources as a single collection file", default=False)
skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
+ def invoke(self, context, event):
+ self.filepath = context.scene.name+".scene"
+ return super().invoke(context, event)
+
+ def check(self, context):
+ ext_changed = self.set_extension(".mdc" if self.collection else ".scene")
+ super_result = super().check(context)
+ return ext_changed or super_result
+
def create_exporter(self):
from .export_scene import SceneExporter
return SceneExporter()
col = self.layout.column()
col.prop(self, "selected_only")
col.prop(self, "visible_only")
- col.prop(self, "resource_collection")
- if self.resource_collection:
+ col.prop(self, "collection")
+ if self.collection:
col.prop(self, "skip_existing")
class AddUniform(bpy.types.Operator):
def __init__(self):
self.selected_only = False
self.visible_only = True
- self.resource_collection = True
+ self.collection = True
self.skip_existing = True
self.show_progress = True
scene_res = self.export_scene(context, objs, resources, object_prototypes, progress)
refs = scene_res.collect_references()
- if self.resource_collection:
- filter = None
+ if self.collection:
+ existing = None
if self.skip_existing:
- filter = lambda r: not os.path.exists(os.path.join(path, r.name))
- scene_res.write_collection(os.path.join(path, base+"_resources.mdc"), exclude_self=True, filter=filter)
+ existing = lambda r: not os.path.exists(os.path.join(path, r.name))
+ scene_res.write_collection(out_fn, filter=existing)
else:
- res_dir = os.path.join(path, base+"_resources")
- if not os.path.exists(res_dir):
- os.makedirs(res_dir)
+ scene_res.write_to_file(out_fn)
for r in refs:
- r.write_to_file(os.path.join(res_dir, r.name))
-
- scene_res.write_to_file(out_fn)
+ r.write_to_file(os.path.join(path, r.name))
def export_scene(self, context, objs, resources, prototypes, progress):
from .datafile import Resource, Statement, Token
- scene_res = Resource("scene.scene", "scene")
+ scene_res = Resource(context.scene.name+".scene", "scene")
scene_res.statements.append(Statement("type", Token(context.scene.scene_type.lower())))