Base(other)
{ }
-Matrix &Matrix::multiply(const Matrix &other)
-{
- *this = *this*other;
- return *this;
-}
-
Matrix &Matrix::translate(const Vector3 &t)
{
return multiply(translation(t));
return multiply(scaling(s));
}
-Matrix Matrix::operator*(const Matrix &other) const
-{
- return static_cast<const Base &>(*this)*static_cast<const Base &>(other);
-}
-
-Matrix &Matrix::operator*=(const Matrix &other)
-{
- return multiply(other);
-}
-
-Vector4 Matrix::operator*(const Vector4 &vec) const
-{
- return static_cast<const Base &>(*this)*LinAl::Vector<float, 4>(vec);
-}
-
-Vector3 Matrix::operator*(const Vector3 &vec) const
-{
- return ((*this)*compose(vec, 1.0f)).slice<3>(0);
-}
-
float Matrix::operator[](unsigned i) const
{
if(i>=16)
const float *data() const { return &Base::operator()(0, 0); }
- Matrix &multiply(const Matrix &);
+ Matrix &multiply(const Matrix &m) { return operator*=(m); }
Matrix &translate(float x, float y, float z) { return translate(Vector3(x, y, z)); }
Matrix &translate(const Vector3 &);
Matrix &rotate(const Angle &a, float x, float y, float z) { return rotate(a, Vector3(x, y, z)); }
Matrix &scale(float x, float y, float z) { return scale(Vector3(x, y, z)); }
Matrix &scale(const Vector3 &);
- Matrix operator*(const Matrix &) const;
- Matrix &operator*=(const Matrix &);
- Vector4 operator*(const Vector4 &) const;
- Vector3 operator*(const Vector3 &) const;
+ Matrix operator*(const Matrix &m) const { return static_cast<const Base &>(*this)*static_cast<const Base &>(m); }
+ Matrix &operator*=(const Matrix &m) { Base::operator*=(m); return *this; }
+ Vector4 operator*(const Vector4 &v) const { return static_cast<const Base &>(*this)*v; }
+ Vector3 operator*(const Vector3 &v) const { return ((*this)*compose(v, 1.0f)).slice<3>(0); }
float operator[](unsigned) const;
static Matrix translation(float x, float y, float z) { return translation(Vector3(x, y, z)); }