("REF", "Referenced", "Reference external data"),
("INLINE", "Inline", "Embed textures in the object")))
material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
+ srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
def prepare_exporter(self, exporter):
super().prepare_exporter(exporter)
col = self.texturing_col
col.prop(self, "textures")
col.prop(self, "material_tex")
+ col.prop(self, "srgb_colors")
class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_armature"
import bpy
from .outfile import OutFile
+def linear_to_srgb(l):
+ if l<0.0031308:
+ return 12.92*l
+ else:
+ return 1.055*(l**(1/2.4))-0.055
+
class VertexCache:
def __init__(self, size):
self.size = size
self.compound = False
self.object = False
self.material_tex = False
+ self.srgb_colors = True
self.textures = "REF"
self.smoothing = "MSPGL"
self.export_groups = False
out_file.begin("technique")
out_file.begin("pass", '""')
if mesh.materials:
+ if self.srgb_colors:
+ cm = linear_to_srgb
+ else:
+ cm = lambda x: x
+
if self.material_tex:
out_file.begin("material")
out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
out_file.write("storage", "RGB", len(mesh.materials), 1)
texdata = '"'
for m in mesh.materials:
- color = [int(c*255) for c in m.diffuse_color]
+ color = [int(cm(c)*255) for c in m.diffuse_color]
texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color)
texdata += '"'
out_file.write("raw_data", texdata)
else:
mat = mesh.materials[0]
out_file.begin("material")
- diff = mat.diffuse_color
- out_file.write("diffuse", diff.r, diff.g, diff.b, 1.0)
- amb = diff*mat.ambient
- out_file.write("ambient", amb.r, amb.g, amb.b, 1.0)
+ if any((s and s.use_map_color_diffuse) for s in mat.texture_slots):
+ out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
+ amb = cm(mat.ambient)
+ out_file.write("ambient", amb, amb, amb, 1.0)
+ else:
+ diff = mat.diffuse_color
+ out_file.write("diffuse", cm(diff.r), cm(diff.g), cm(diff.b), 1.0)
+ amb = diff*mat.ambient
+ out_file.write("ambient", cm(amb.r), cm(amb.g), cm(amb.b), 1.0)
spec = mat.specular_color*mat.specular_intensity
out_file.write("specular", spec.r, spec.g, spec.b, 1.0)
out_file.write("shininess", mat.specular_hardness);