A few places still rely on gl.h for OpenGL 1.3 or 1.4 enums. I may look
into these later.
#include "bindable.h"
#include "gl.h"
+#include <msp/gl/extensions/ext_blend_minmax.h>
namespace Msp {
namespace GL {
#include <vector>
#include "gl.h"
+#include <msp/gl/extensions/arb_vertex_buffer_object.h>
+#include <msp/gl/extensions/arb_uniform_buffer_object.h>
namespace Msp {
namespace GL {
#include "bindable.h"
#include "gl.h"
#include "texturecube.h"
+#include <msp/gl/extensions/ext_framebuffer_object.h>
namespace Msp {
namespace GL {
#include <msp/graphics/pixelformat.h>
#include <msp/strings/lexicalcast.h>
#include "gl.h"
+#include <msp/gl/extensions/arb_texture_float.h>
+#include <msp/gl/extensions/ext_bgra.h>
namespace Msp {
namespace GL {
#include "pixelformat.h"
#include "texture.h"
#include "vector.h"
+#include <msp/gl/extensions/arb_texture_cube_map.h>
namespace Msp {
namespace GL {