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--- /dev/null
+/* $Id$
+
+This file is part of libmspgltk
+Copyright © 2008 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+/*
+A simple graphical Hello World application implemented with mspgltk.
+Demonstrates some of the most common widget types.
+*/
+
+#include <msp/core/application.h>
+#include <msp/core/refptr.h>
+#include <msp/gbase/display.h>
+#include <msp/gbase/glcontext.h>
+#include <msp/gbase/window.h>
+#include <msp/gl/blend.h>
+#include <msp/gl/matrix.h>
+#include <msp/gl/misc.h>
+#include <msp/gl/projection.h>
+#include <msp/gltk/button.h>
+#include <msp/gltk/entry.h>
+#include <msp/gltk/label.h>
+#include <msp/gltk/panel.h>
+#include <msp/gltk/resources.h>
+#include <msp/gltk/root.h>
+
+using namespace Msp;
+
+// Application class. Because it's so much nicer than global variables.
+class HelloWorld: public Msp::Application
+{
+private:
+ // Objects for setting up an OpenGL window
+ Graphics::Display dpy;
+ Graphics::Window wnd;
+ Graphics::GLContext glc;
+
+ // GLtk resources and widgets
+ GLtk::Resources res;
+ RefPtr<GLtk::Root> root;
+ GLtk::Entry *ent_name;
+ GLtk::Label *lbl_hello;
+
+ // Indicate our main class to the core library
+ static Application::RegApp<HelloWorld> reg;
+
+public:
+ HelloWorld(int, char **);
+private:
+ virtual void tick();
+ void show_hello();
+};
+
+Application::RegApp<HelloWorld> HelloWorld::reg;
+
+
+HelloWorld::HelloWorld(int, char **):
+ wnd(dpy, 200, 200),
+ glc(wnd)
+{
+ wnd.set_title("Hello World");
+ wnd.signal_close.connect(sigc::bind(sigc::mem_fun(this, &HelloWorld::exit), 0));
+
+ // Load resources. This must be done before any widgets are created.
+ DataFile::load(res, "helloworld.gui");
+
+ // A Root receives input from a Graphics::Window and passes it on
+ root=new GLtk::Root(res, wnd);
+
+ /* Container widgets will delete their contents upon destruction so we can
+ safely forget about the pointers after setting the widgets up. */
+
+ // Panels can be used to divide the window into sub-areas
+ GLtk::Panel *panel=new GLtk::Panel(res);
+ root->add(*panel);
+ panel->set_geometry(GLtk::Geometry(20, 20, 160, 160));
+
+ GLtk::Label *lbl;
+ // Prompts can be displayed with Labels
+ panel->add(*(lbl=new GLtk::Label(res, "Type your name below:")));
+ lbl->set_geometry(GLtk::Geometry(10, 130, 140, 20));
+
+ // The user can type text into an Entry
+ panel->add(*(ent_name=new GLtk::Entry(res)));
+ ent_name->set_geometry(GLtk::Geometry(10, 110, 140, 20));
+
+ GLtk::Button *btn;
+ // Buttons can be wired to cause things to happen
+ panel->add(*(btn=new GLtk::Button(res, "Hello")));
+ btn->set_geometry(GLtk::Geometry(10, 85, 140, 20));
+ btn->signal_clicked.connect(sigc::mem_fun(this, &HelloWorld::show_hello));
+
+ // Another label for displaying some information
+ panel->add(*(lbl_hello=new GLtk::Label(res)));
+ lbl_hello->set_geometry(GLtk::Geometry(10, 65, 140, 20));
+
+ // The user might want to exit the program (*gasp*)
+ panel->add(*(btn=new GLtk::Button(res, "Exit")));
+ btn->set_geometry(GLtk::Geometry(50, 10, 100, 20));
+ btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(this, &HelloWorld::exit), 0));
+
+ // Font rendering requires blending
+ GL::enable(GL::BLEND);
+ GL::blend_func(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA);
+
+ // Done with setting things up, show the window!
+ wnd.show();
+}
+
+// This function will be called periodically from the main loop
+void HelloWorld::tick()
+{
+ dpy.tick();
+
+ // Set up an orthogonal projection matching the root widget
+ GL::matrix_mode(GL::PROJECTION);
+ GL::load_identity();
+ GL::ortho_bottomleft(200, 200);
+ GL::matrix_mode(GL::MODELVIEW);
+ GL::load_identity();
+
+ root->render();
+
+ glc.swap_buffers();
+}
+
+// Displays a greeting to the user
+void HelloWorld::show_hello()
+{
+ lbl_hello->set_text("Hello, "+ent_name->get_text()+"!");
+}