max_scroll = 0;
view_size = 5;
ignore_slider_change = false;
+ dragging = false;
+ drag_start_x = 0;
+ drag_start_y = 0;
observer = new DataObserver(*this);
}
}
+void List::set_selected_item(Widget *item)
+{
+ for(unsigned i=first; (i<items.size() && items[i]->is_visible()); ++i)
+ if(item==items[i])
+ return set_selected_index(i);
+}
+
void List::rebuild_special(const Part &part)
{
if(part.get_name()=="slider")
{
Container::button_press(x, y, btn);
if(click_focus && btn==1)
+ set_selected_item(click_focus);
+ }
+}
+
+void List::touch_press(int x, int y, unsigned finger)
+{
+ if(finger==0)
+ {
+ dragging = true;
+ drag_start_x = x;
+ drag_start_y = y;
+ }
+}
+
+void List::touch_release(int x, int y, unsigned finger)
+{
+ if(finger==0)
+ {
+ int dx = x-drag_start_x;
+ int dy = y-drag_start_y;
+ if(dx*dx+dy*dy<25)
{
- for(unsigned i=first; (i<items.size() && items[i]->is_visible()); ++i)
- if(click_focus==items[i])
- {
- set_selected_index(i);
- break;
- }
+ Container::touch_press(drag_start_x, drag_start_y, finger);
+ if(touch_focus)
+ set_selected_item(touch_focus);
+ Container::touch_motion(x, y, finger);
+ Container::touch_release(x, y, finger);
+ }
+ dragging = false;
+ }
+}
+
+void List::touch_motion(int, int y, unsigned finger)
+{
+ if(finger==0 && !items.empty() && dragging)
+ {
+ int dy = y-drag_start_y;
+ if(dy>0 && first<max_scroll)
+ {
+ int item_h = items[first]->get_geometry().h;
+ if(dy>item_h)
+ {
+ drag_start_y += item_h;
+ slider.set_value(max_scroll-(first+1));
+ }
+ }
+ else if(dy<0 && first>0)
+ {
+ int item_h = items[first-1]->get_geometry().h;
+ if(-dy>item_h)
+ {
+ drag_start_y -= item_h;
+ slider.set_value(max_scroll-(first-1));
+ }
}
}
}
unsigned max_scroll;
unsigned view_size;
bool ignore_slider_change;
+ bool dragging;
+ int drag_start_x;
+ int drag_start_y;
VSlider slider;
std::vector<Item *> items;
void set_selected_index(int);
int get_selected_index() const { return sel_index; }
-
private:
+ void set_selected_item(Widget *);
+
virtual void rebuild_special(const Part &);
virtual void render_special(const Part &, GL::Renderer &) const;
public:
virtual void button_press(int, int, unsigned);
+ virtual void touch_press(int, int, unsigned);
+ virtual void touch_release(int, int, unsigned);
+ virtual void touch_motion(int, int, unsigned);
virtual void focus_in();
virtual bool navigate(Navigation);
private: