]> git.tdb.fi Git - libs/gltk.git/commitdiff
Implement touch interactions for List
authorMikko Rasa <tdb@tdb.fi>
Thu, 1 Sep 2016 16:46:44 +0000 (19:46 +0300)
committerMikko Rasa <tdb@tdb.fi>
Thu, 1 Sep 2016 16:46:44 +0000 (19:46 +0300)
It wasn't working on touchscreens at all because the touch events were
passed to the list items by Container and not converted into mouse events
for the list itself to process.

source/list.cpp
source/list.h

index a5928ec91a76793d453ef67cba2bd062d89165be..5a9f749fd0363b974ee1bfab98c37f37264a4354 100644 (file)
@@ -44,6 +44,9 @@ void List::init()
        max_scroll = 0;
        view_size = 5;
        ignore_slider_change = false;
+       dragging = false;
+       drag_start_x = 0;
+       drag_start_y = 0;
 
        observer = new DataObserver(*this);
 
@@ -173,6 +176,13 @@ void List::set_selected_index(int i)
        }
 }
 
+void List::set_selected_item(Widget *item)
+{
+       for(unsigned i=first; (i<items.size() && items[i]->is_visible()); ++i)
+               if(item==items[i])
+                       return set_selected_index(i);
+}
+
 void List::rebuild_special(const Part &part)
 {
        if(part.get_name()=="slider")
@@ -244,13 +254,60 @@ void List::button_press(int x, int y, unsigned btn)
        {
                Container::button_press(x, y, btn);
                if(click_focus && btn==1)
+                       set_selected_item(click_focus);
+       }
+}
+
+void List::touch_press(int x, int y, unsigned finger)
+{
+       if(finger==0)
+       {
+               dragging = true;
+               drag_start_x = x;
+               drag_start_y = y;
+       }
+}
+
+void List::touch_release(int x, int y, unsigned finger)
+{
+       if(finger==0)
+       {
+               int dx = x-drag_start_x;
+               int dy = y-drag_start_y;
+               if(dx*dx+dy*dy<25)
                {
-                       for(unsigned i=first; (i<items.size() && items[i]->is_visible()); ++i)
-                               if(click_focus==items[i])
-                               {
-                                       set_selected_index(i);
-                                       break;
-                               }
+                       Container::touch_press(drag_start_x, drag_start_y, finger);
+                       if(touch_focus)
+                               set_selected_item(touch_focus);
+                       Container::touch_motion(x, y, finger);
+                       Container::touch_release(x, y, finger);
+               }
+               dragging = false;
+       }
+}
+
+void List::touch_motion(int, int y, unsigned finger)
+{
+       if(finger==0 && !items.empty() && dragging)
+       {
+               int dy = y-drag_start_y;
+               if(dy>0 && first<max_scroll)
+               {
+                       int item_h = items[first]->get_geometry().h;
+                       if(dy>item_h)
+                       {
+                               drag_start_y += item_h;
+                               slider.set_value(max_scroll-(first+1));
+                       }
+               }
+               else if(dy<0 && first>0)
+               {
+                       int item_h = items[first-1]->get_geometry().h;
+                       if(-dy>item_h)
+                       {
+                               drag_start_y -= item_h;
+                               slider.set_value(max_scroll-(first-1));
+                       }
                }
        }
 }
index 5a95b085ae64c9d22837fea608d65af988135578..c0ea6d25a5a0b6353fd36bb45248f02659624610 100644 (file)
@@ -143,6 +143,9 @@ private:
        unsigned max_scroll;
        unsigned view_size;
        bool ignore_slider_change;
+       bool dragging;
+       int drag_start_x;
+       int drag_start_y;
 
        VSlider slider;
        std::vector<Item *> items;
@@ -184,13 +187,17 @@ public:
 
        void set_selected_index(int);
        int get_selected_index() const { return sel_index; }
-
 private:
+       void set_selected_item(Widget *);
+
        virtual void rebuild_special(const Part &);
        virtual void render_special(const Part &, GL::Renderer &) const;
 
 public:
        virtual void button_press(int, int, unsigned);
+       virtual void touch_press(int, int, unsigned);
+       virtual void touch_release(int, int, unsigned);
+       virtual void touch_motion(int, int, unsigned);
        virtual void focus_in();
        virtual bool navigate(Navigation);
 private: