#include <msp/core/maputils.h>
#include "blend.h"
-#include "camera.h"
#include "framebuffer.h"
#include "lighting.h"
#include "postprocessor.h"
void Sequence::init(unsigned w, unsigned h)
{
- camera = 0;
width = w;
height = h;
hdr = false;
Renderable *get_renderable() const { return renderable; }
};
- DEPRECATED typedef Step Pass;
-
private:
struct PostProcStep
{
};
std::vector<Step> steps;
- const Camera *camera;
std::vector<PostProcStep> postproc;
unsigned width;
unsigned height;
Renderable multiple times. */
Step &add_step(Tag, Renderable &);
- DEPRECATED Step &add_pass(Tag t, Renderable &r) { return add_step(t, r); }
-
/** Adds a postprocessor to the sequence. */
void add_postprocessor(PostProcessor &);