col.prop(self, "compound")
col.prop(self, "smoothing")
col.prop(self, "export_groups")
+
self.layout.separator()
+
col = self.layout.column()
col.label("Triangle strips")
col.prop(self, "use_strips")
col.prop(self, "use_degen_tris")
col.prop(self, "max_strip_len")
+
+ self.layout.separator()
+
+ col = self.layout.column()
+ col.label("Texturing")
+ col.prop(self, "export_uv")
+ col.prop(self, "tbn_vecs")
+ col.prop(self, "tbn_uvtex")
+ self.texturing_col = col
+
self.layout.separator()
+
col = self.layout.column()
col.label("Vertex cache")
col.prop(self, "optimize_cache")
col.prop(self, "cache_size")
- self.layout.separator()
- col = self.layout.column()
- col.label("TBN vectors")
- col.prop(self, "tbn_vecs")
- col.prop(self, "tbn_uvtex")
class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
bl_idname = "export_mesh.mspgl_mesh"
def draw(self, context):
super().draw(context)
- self.layout.separator()
- col = self.layout.column()
- col.label("Texturing")
+ col = self.texturing_col
col.prop(self, "textures")
col.prop(self, "material_tex")